On Mon, 10 Jan 2005 10:59:22 +0100, Paolo wrote in message <[EMAIL PROTECTED]>:
> > -----Messaggio originale----- > > Da: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Per conto di > > [EMAIL PROTECTED] > > Inviato: venerdà 7 gennaio 2005 20.07 > > A: flightgear-users@flightgear.org > > Oggetto: [Flightgear-users] 3D Glasses? > > > > > > Hi, > > > > I'm looking to make the flight experience a bit more > > realistic visually. Has anybody messed around with goggles > > that connect to the PC? I see some sort of goggles on the web > > but I have no idea as to whether they are any good with GlightGear. > > > > http://www.x3dshop.com/techsupport/productsupport/system/default.html > > I'm quite sure it works for Direct3D only (infact you need the NVIDIA > Stereo Driver, which is Direct3D-only), yet Flightgear is > OpenGL-based. Many Direc3D-based games can be experienced in stereo > though. Whilst an ordirary feature of nVidia Quadro line, in the past > there was a trick (SoftQuadro) for allowing to set up a stereo mode > for GeForce gfx cards too, but it's no longer so easy to accomplish. > The good things with 3D googles is that, generally, they are > independent of how the gfx card sets up the stereo mode, so there's no > barrier, in principle, to work with OpenGL graphics. In practice we > face two problems that make the task more than difficult: > > 1. For strategic reasons game-oriented graphics cards don't allow to > set up a stereo rendering context in OpenGL (otherwise there no longer > were a market for e.g. the nVidia Quadro or the ATI FireGL lines of > products); > > 2. the mechanism for doing stereo for a non stereo-aware application, > such as Flightgear, just relies on some driver-level trick, which, > likely, is easier for well-behaving Direct3D than for OpenGL'es. The > problem is not only in creating the stereo OpenGL context, yet much > more in generating the two separate views corresponding to the left > and right eyes. This is normally done expicitly in stereo-aware OpenGL > applications, but in Direct3D this can be (and this is how the NVIDIA > Stereo Driver works) done transparently to the application. ..are you saying we can do stereo with "texturing" tricks or some such? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d