On Mon, 10 Jan 2005 10:59:22 +0100, Paolo wrote in message 
<[EMAIL PROTECTED]>:

> > -----Messaggio originale-----
> > Da: [EMAIL PROTECTED] 
> > [mailto:[EMAIL PROTECTED] Per conto di 
> > [EMAIL PROTECTED]
> > Inviato: venerdà 7 gennaio 2005 20.07
> > A: flightgear-users@flightgear.org
> > Oggetto: [Flightgear-users] 3D Glasses?
> > 
> > 
> > Hi,
> > 
> > I'm looking to make the flight experience a bit more 
> > realistic visually. Has anybody messed around with goggles 
> > that connect to the PC? I see some sort of goggles on the web 
> > but I have no idea as to whether they are any good with GlightGear.
> > 
> > http://www.x3dshop.com/techsupport/productsupport/system/default.html
> 
> I'm quite sure it works for Direct3D only (infact you need the NVIDIA
> Stereo Driver, which is Direct3D-only), yet Flightgear is
> OpenGL-based. Many Direc3D-based games can be experienced in stereo
> though. Whilst an ordirary feature of nVidia Quadro line, in the past
> there was a trick (SoftQuadro) for allowing to set up a stereo mode
> for GeForce gfx cards too, but it's no longer so easy to accomplish.
> The good things with 3D googles is that, generally, they are
> independent of how the gfx card sets up the stereo mode, so there's no
> barrier, in principle, to work with OpenGL graphics. In practice we
> face two problems that make the task more than difficult:
> 
> 1. For strategic reasons game-oriented graphics cards don't allow to
> set up a stereo rendering context in OpenGL (otherwise there no longer
> were a market for e.g. the nVidia Quadro or the ATI FireGL lines of
> products);
> 
> 2. the mechanism for doing stereo for a non stereo-aware application,
> such as Flightgear, just relies on some driver-level trick, which,
> likely, is easier for well-behaving Direct3D than for OpenGL'es. The
> problem is not only in creating the stereo OpenGL context, yet much
> more in generating the two separate views corresponding to the left
> and right eyes. This is normally done expicitly in stereo-aware OpenGL
> applications, but in Direct3D this can be (and this is how the NVIDIA
> Stereo Driver works) done transparently to the application.

..are you saying we can do stereo with "texturing" tricks or some such?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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