> FlightGear uses the most realistic flightmodel it can and as such the 
> helicopter has to be finely controlled in 3-axes at all times to remain in 
> the hover / slow flight (As in real-life)
> 
> Dave Martin

About the FDM for the Heli, I would not mind having the opinion of a
real Heli pilot (hopefully there is one on this list ?).
The only reference point I have, is a few weeks flying the Bell 206 in
Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
I feel that two things are "wrong".

1) If I climb to say 2,000 feet then set collective pitch to 0%, and
maintain a constant and very high speed of say 120 or 140 knots, it
nonetheless takes litterally several minutes before I reach the ground,
almost feeling like I didn't zeroed the collective pitch at all. Feels
really weird.

2) If I climb to say 2,000 feet again, then turn the engine off, I
instantly lose control big time, going all over the place, instead of
entering "auto-rotation" (sorry for the French word, don't know how it's
called in English) and let me land smoothly.

The bo105 looks about the same size/kind of heli as the Bell 206, so I
was expecting the heli in FG to behave in the same way as the Bell 206
in MS Flight Simulator.

There is a Bell 206 in X-plane, but I have yet to find out how to
control the heli in X-plane... all I found was F5/F6 for collective
pitch, but no idea what the keys are for cyclic and tail
rotor.......... :o(


Vince



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