> FlightGear uses the most realistic flightmodel it can and as such the > helicopter has to be finely controlled in 3-axes at all times to remain in > the hover / slow flight (As in real-life) > > Dave Martin
About the FDM for the Heli, I would not mind having the opinion of a real Heli pilot (hopefully there is one on this list ?). The only reference point I have, is a few weeks flying the Bell 206 in Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear, I feel that two things are "wrong". 1) If I climb to say 2,000 feet then set collective pitch to 0%, and maintain a constant and very high speed of say 120 or 140 knots, it nonetheless takes litterally several minutes before I reach the ground, almost feeling like I didn't zeroed the collective pitch at all. Feels really weird. 2) If I climb to say 2,000 feet again, then turn the engine off, I instantly lose control big time, going all over the place, instead of entering "auto-rotation" (sorry for the French word, don't know how it's called in English) and let me land smoothly. The bo105 looks about the same size/kind of heli as the Bell 206, so I was expecting the heli in FG to behave in the same way as the Bell 206 in MS Flight Simulator. There is a Bell 206 in X-plane, but I have yet to find out how to control the heli in X-plane... all I found was F5/F6 for collective pitch, but no idea what the keys are for cyclic and tail rotor.......... :o( Vince _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
