Miles Gazic wrote:
I'm starting plans for setting up a simulator lab at work using
FlightGear.  I've got my company's sim to output native-fdm style
messages, and when I run FlightGear with --native-fdm=socket
--fdm=external, our sim drives FlightGear without problems.

The next step is to decide on hardware to use. I think we are going to
have 3 computers, each hooked to a projector, so we'll have a somewhat
wrap around display. The projectors will probably do 1024x768. How
fast of hardware is necessary to get good frame rates at that
resolution? I want to make sure the display isn't going to stutter, but
I don't want to go nuts with the price, either.

Personally I would start with a dual processor system to separate scenery loading from the display loop. That would eliminate almost all f the stutter you sometimes get (I don't expect hyper threading to solve this problem). I don't think the CPU's need really high speed, average should be enough.


For the video adapter it would be wise to take the (semi)professional models rather than the low-end models.

Erik

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