I'm starting plans for setting up a simulator lab at work using FlightGear. I've got my company's sim to output native-fdm style messages, and when I run FlightGear with --native-fdm=socket --fdm=external, our sim drives FlightGear without problems.
The next step is to decide on hardware to use. I think we are going to
have 3 computers, each hooked to a projector, so we'll have a somewhat
wrap around display. The projectors will probably do 1024x768. How
fast of hardware is necessary to get good frame rates at that
resolution? I want to make sure the display isn't going to stutter, but
I don't want to go nuts with the price, either.
Personally I would start with a dual processor system to separate scenery loading from the display loop. That would eliminate almost all f the stutter you sometimes get (I don't expect hyper threading to solve this problem). I don't think the CPU's need really high speed, average should be enough.
For the video adapter it would be wise to take the (semi)professional models rather than the low-end models.
Erik
_______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
