Eric F Sorton wrote:
On Fri, Mar 11, 2005 at 04:34:43PM +0000, Jon Stockill wrote:
Sorry to jump back to an ancient thread - but if you're using an nvidia card, there's a new driver out today - and you may be interested in Appendix W of the readme. It now supports the xrandr extension:
I'm not sure if I'd consider 2+ weeks ancient even in Internet time ... old maybe, but not ancient :-)
APPENDIX W: THE XRANDR X EXTENSION __________________________________________________________________________
X.org version X11R6.8.1 contains support for the rotation component of the XRandR extension. This allows screens to be rotated at 90 degree increments.
The driver supports rotation with the extension when 'Option "RandRRotation"'
is enabled in the X config file.
Workstation RGB or CI overlay visuals will function at lower
performance when RandRRotation is enabled. The video overlay is
not available when RandRRotation is enabled.
Thanks for the info. I'll look into it.
I was still hoping to find a way to rotate the screen without using the X
driver. The system I'm running FG on isn't your "typical" PC. The "official"
flight simulator installed on the system doesn't require the X display to be
rotated. FG is more of a side project that can't disturb the "official"
simulator, thus, I'm a bit limited on what I can do to the systems.
I think if you sneak in a glRotate() call (the 2d version) in the right place you can actually rotate the entire display. I think I pulled this off in a project long ago for which I've forgotten all the details. I seem to recall I also had to do a glTranslate() to get the point of rotation correct.
This requires code modification, I don't think there is anything built in currently that can do this.
Regards,
Curt.
-- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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