On Monday 11 April 2005 10:02, senthil kumar wrote:
> Hai,
>
>             I have a doubt related to the scenery. I have
> fixed my camera as a top view of aircraft (500 m � Camera
> position from aircraft) and there is no rotation for camera.
> Now the aircraft is in 1000 m height and I want to know if
> aircraft position is x (lat), y (lon) what�s the latlon value
> at each edge of the screen?
>
>
>
> Bye
> M.Senthil Kumar

If I understand you correctly, you have set up a down-facing 
camera/view that is 500m above the aircraft.

With no rotations or offsets the camera/view will be 'aiming' at 
the current lat/lon of the aircraft, which you can obtain from 
the property tree.

I'm not aware of any built-in functions that would allow you to 
simply 'read-off' the lat/lon co-ordinates of each corner of the 
view so I think you will have to calculate this.

However, I believe that in FlightGear, the Earth is not modelled 
as a simple sphere but as a pretty accurate oblate spheroid that 
conforms to established standards and I've also seen mention of 
routines within the FG/SimGear code base to handle the FG 
geodesy so you might find that the tools you need to calculate 
what you need to know are already present.

Sorry I can't help you more - it's not really my area of 
expertise (not that I claim any;))

p.s.  hmm...  it's just occurred to me that you might find the 
data you want in the OpenGL stuff...

...any developers out there got any ideas?

LeeE

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