On Saturday 23 Jul 2005 21:24, Dene Maxwell wrote:
> Thanks for the kind offer Mike, I had a quick look through the
> README.YAsim. Quite daunting ! I take it from your previous
> comments that you think this message is pointing to a format
> type issue rather than an actual value in the definition. I
> looked through the "\data\aircraft\" directory;
>
>  Directory of C:\Program
> Files\FlightGear\data\Aircraft\pa28-161
>
> .              <DIR>        06-26-05  2:45p .
> ..             <DIR>        06-26-05  2:45p ..
> MODELS         <DIR>        06-26-05  2:45p Models
> PA28-1~1 XML         4,399  01-18-05 12:41p pa28-161-set.xml
> PA28-161 XML         4,803  06-01-04  3:50p pa28-161.xml
> README~1 PA2         2,148  03-18-04  8:52a README.pa28-161
> THUMBN~1 JPG         4,975  01-17-05  5:32p thumbnail.jpg
>
>
> in the "\Models" directory;
>
>  Directory of C:\Program
> Files\FlightGear\data\Aircraft\pa28-161\Models
>
> .              <DIR>        06-26-05  2:45p .
> ..             <DIR>        06-26-05  2:45p ..
> BENCH-~1 RGB        30,753  03-11-04  8:36a bench-back.rgb
> GLARES~1 RGB        56,628  03-11-04  8:36a glareshield.rgb
> PA28-1~1 RGB        57,538  02-07-04 10:41a pa28-161-01.rgb
> PA28-161 AC        165,506  03-22-04  7:19a pa28-161.ac
> PA28-161 XML         7,098  03-22-04  7:19a pa28-161.xml
> PANEL-~1 RGB        15,056  02-07-04 10:41a panel-tex01.rgb
> PANEL-~2 RGB        14,993  02-07-04 10:41a panel-tex02.rgb
> PANEL-~3 RGB        15,032  02-07-04 10:41a panel-tex03.rgb
> PANEL    RGB       159,794  03-22-04  7:19a panel.rgb
> PLACARDS RGB        73,002  03-04-04  4:24p placards.rgb
>
>
> I have worked out it's a xml file i need to look at but which
> one?
>
> Out of interest what will open the rgb files?
>
> Given that these files define an aircraft, what other files
> are required for an aircraft definition ? and once I have the
> necessary files how do I get FG to recognise the new aircraft
> (I would guess there is a "master" list of aircraft that the
> new one needs to be added to)? (tell me I'm being lazy and
> point me to the appropriate README if you like ;->)
>
> Regards
> Dene

Hello Dene,

I've just had a look at the PA28 (the relevant file is 
pa28-161.xml in the \Aircraft\pa28-161 directory) and it has the 
old legacy propeller definition.

What has changed is that the original definition only allowed for 
piston engines and assumed such.  The new definition allows for 
both piston and turboprop engines so now the <propeller> 
definition needs either a <piston-engine> or a <turbine-engine> 
subsection to define the actual power-plant.

The PA28 is really Erik's baby so I'll be surprised if we don't 
hear from him soon;)

Regarding the files that make up an aircraft - the YASim config 
in the pa28-161.xml file defines the aerodynamic qualities of 
the aircraft.  The .ac files are 3d model geometry files and 
the .rgb files are the textures for the 3d model - you'd open 
them using a graphics package - I use The Gimp.

In addition, there are several other sets of files that define 
other characteristics for the aircraft, such as the panels, 
electrical and autopilot systems etc.

Finally, all the separate files are 'tied' together in the 
pa28-161-set.xml file, along with a few other things that can be 
set on a per aircraft basis.

To add a new aircraft to FG you need to create all the necessary 
files and then structure them appropriately into their own 
aircraft directory, which you then add to the \Aircrat 
directory.  FG will then recognise the new aircraft.

LeeE

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