[EMAIL PROTECTED] wrote:

how change it to put the fuselage in the road's axis !

You will need to create a model animation file that references you original model file and rotation offset. This file gets included from your -set.xml file:

Here is the animation model.xml file (which needs to be put in your Models directory, alongside the 3ds file):

<?xml version="1.0"?>

<PropertyList>

 <path>your_model.3ds</path>
 <offsets>
  <heading-deg>90.0</heading-deg>
 </offsets>
</PropertyList>

Erik

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