> Dave Culp et. al said: > It doesn't have to be that complicated. In JSBSim we just > spin the engine up to about 20% with a starter (starter type > doesn't matter), then you open the fuel cutoff valve and the > engine starts. That's close enough, ignition modeling could > be added, but I'd consider that an optional detail. To > shutdown you close the fuel cutoff valve. This is generic > enough for all turbines. > > > FWIW: why do people care about this stuff so much? Engine > startup and > > shutdown is a boring, algorithmic, checklist task. > > It's not exactly what I'd call fun, and it certainly won't ever be > > implemented at a fidelity level useful for flight training. > > What's the deal? :) > > I agree startup is boring, which means it should always be > possible to begin with the engines running. I find the > shutdown useful for practicing engine-out approaches, at > least I did until I got tired of using the twist-grip rudder. > Once it's shut down then an airstart is nice.
Yeah, engine starts are boring, especially in you are just interested in getting out to bore holes in the sky. I have desires to use this as a real simulator, and one of the requirements that needs to be met are engine start malfunctions, such as no light-off, hung start, hot start, etc. I've gotten distracted away from JSBSim stuff lately, but hope to get back to it soon.. Bill _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
