One of the things that Robin's new F-8 model has reminded me of is the problem 
that comes from looking at the world through only one eye, as we do in 
FlightGear, or any other simulator without VR goggles.  This problem becomes 
very noticable during close formation flying, refueling, or taxiing close to 
other objects.  Cockpit parts that block out big pieces of the world when 
looked at with monocular vision are not much problem when using binocular 
(i.e. real world) vision.

As an example, here's what binocular vision does for you, making cockpit parts 
seem semi-transparent:


     http://home.comcast.net/~davidculp2/binocular-vision.jpg


Note that the lead airplane is not obscured by the cockpit parts of your 
airplane.  This is a more realistic view, even though the implementation, 
semi-transparent cockpit, is not realistic.   To be even more realistic you 
have to take care to make the vertical parts more transparent than the 
horizontal parts.

There is another reason why the semi-tranparent view is more realistic, and 
that is that we subconciously make small head movements, both up/down and 
left/right, to see around obstructions, which allows us to build a mental 
picture in which the obstructions are semi-transparent.

Just thought I'd toss this out there for modelers to think about when making 
either 2D or 3D cockpits.  Formation flying looks much different in real life 
than it does in the sim with monocular vision.


Dave
 

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