This message should probably only be written after I've spent some
extensive time digging through the source code, and it should probably
go to the flightgear-dev of flightgear-flightmodel, but I've got a
whole bunch of conflicting and not terribly well thought out questions
running through my head, and I'm looking for the next steps (which may
include X-Plane or MSFS, although I'd love to find a way to channel
some energy back into this project).

I've built myself some helicopter controls[1] and have been trying to
fly the Bo105 with some success. I've been in a real helicopter once,
for a tourist flight from the back seat, so I'm trying to figure out
what should be happening from written descriptions.

The first thing I'd like to find are some less capable
helicopters. I've only really played heavily with the Bo105, but the
power to weight ratio seems to let me fill all the seats with full
sized passengers, take on a full load of fuel, and hover from good ol'
Runway 29 on KSFO up to a few thousand feet AGL...

I've only started to look at some of the issues of helicopter
simulation, and I haven't been anywhere near the stick on a real one,
but much of the reading I'm doing talks about the challenge of getting
out of ground effect (admittedly some of those tales have been about
overloaded takeoffs from Vietnam LZs in Huey model Ds[2]), and I'd like
to experience the challenge of short field take-offs and landings with
something that can't hover out of ground effect.

So, is anyone working on new helicopters? If I'm willing to ignore the
visuals, is there an easy place to start to plug in numbers like
airfoil curves, rotor sizes, engine power, and information about fixed
surfaces, or is that sort of thing better done by someone who knows
what should happen?

Does anyone know if the ground effect effects currently in place are
moderately realistic?


Since I'm taking on helicopters, I'm also interested in low level
scenery. Is the San Francisco Bay Area the only place that's fleshed
out? Is there a current simple guide for how to build models and
scenery like that for an area, perhaps with some sample buildings or
aircraft for Blender so that I could use them to get my units and axes
right? How about helping the simulator with collision detection and
level of detail or visibility frustums?


Aaaand, are there general guidelines for aircraft and scenery
construction? Ideas on poly counts and such? If I sat down with
Blender and the drawings from the Bell website[3] and turned out a 206
to put an airframe on the flight model that's currently in FlightGear
is there anything I should know? (And I suppose I should probably see
what Bell's model licensing terms are...).

Thanks for any encouragement or leads!

Dan

[1] http://www.flutterby.com/archives/comments/8207.html
[2] http://www.vietnammoments.com/
[3] 
http://www.bellhelicopter.textron.com/en/aircraft/commercial/prodSpecs206B-3.cfm


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