Hi Chris,
just some suggstions how to start *without* the need of any special tools.
As you already learned, modifying the terrain is possible with fgsd and
I did it already for a very small local area but stopped it then as it
seemed to me impossible to correct rivers/roads or seas due to how the
FG scenery is build technically and the unfinished tool.
But what really improves the local scenery is to put important
landmarks/obstacles into it (for navigation purposes) and some
decoration (for your personal fun).
For instance, I "adopted" the Berlin tv tower and placed it at the
location of the Bremen tv tower, placed electrical windmills at some
important places, put some of the hangars, oiltanks, houses, etc at the
local airport, ships (static) on the river Weser, some lighthouses at
the coast at important places and for my personal joy some ai-ships for
helicopter missions (is more interesting when you have moving objects).
I did *not* create a single object, I just put the existing objects from
other sceneries or the generic ones from the objects folder as
"placeholders" into my scenery - and I like it really.
This could be the first step, replacing this stuff by selfmade more
realistic buildings the second.
I you are interested in doing so, I could write some further lines how
to proceed.
If you have a Windows install beside your Linux system I could offer you
a tool which I just finished to do most of the work - just put in
lat/lon/altitude and select a generic object from a list the tool
creates -> it calculates the tile/index-number, changes/creates the
*.stg file and (if you are not satisfied with your work) deletes the
object with another button press.
To be able to place objects at a specific point within seconds made me
really crazy. I am just playing around with all the objects of the
FlightGear world like a kid. But I like that :-)
Sorry, not for Linux now, might be possible in January :-)
Please give feedback, you can also do it very easy manually, it is only
more time-consuming, I'll write you some lines!
Regards
Georg EDDW
Chris Wilkinson schrieb:
I like the idea of a respository where users can contribute their
local custom scenery...I for one would contribute, but firstly the
tools to create that scenery are proving too difficult for me to
compile...I need to compile FLU to continue with FGSD, but
FLU cannot get past configure (cannot find fltk libs, they *are*
there!)
...
Agreed. I just look at the flood of custom sceneries available for
'that other flightsim', and I think how cool it would be to download
one for my birth city that allows me to buzz the Sugarloaf TV tower!
I might get some lat/lon for such objects and submit them to Jon S,
but I'd rather be able to implement those to my own setup first. Thats
the part I think is in the 'too hard' basket...
Kind regards,
Chris Wilkinson, Brisbane, Australia.
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