Curtis L. Olson writes:
>
>Norman Vine writes:
>> FWIW
>> >From what I have read the 'proper' way to support some
>> 3DFX chips is to dynamically load the OpenGL library
>> functions at run time into your own disatch table.
>> FlightGear does not do this.
>> If you have a Compiler and all else fails I can help you
>> do this but I won't be able to test the 3DFX specific stuff
>> This would be a fair amount of work however and 3DFX
>> is out of business so ......
>
>Where did you read that? My understanding is that people did this
>sort of thing under windows to get access to extension and
>non-standard functions that a card might support.
The situation might be different today and with the VooDoo3
but there was a problem in that the 3dfx drivers were not a
true M$oft "ICD".
There is some info and code todo this here
http://members.home.com/borealis/opengl_usingq3.html
I have thought of adding this code to FGFS but then not having a
card to test with, and not having this problem personally well .....
Cheers
Norman
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