John,

> I saw a preview of the gauges a little while back. It's just a
> more extreme
> application of what Martin Dressler did with our AH. I'm curious,
> does Austin
> do the artwork too? Hats off either way.

I don't have much insight into the X-plane development, but when you start
the simulator there's a little box telling something like "Written by Austin
Meyer, artwork by ... (forgot the name)". Plus I think I recall having heard
someplace Austin had some external help with the gauges.

Naturally, I primarily posted this link with the hope we can learn something
from X-plane (as they learned from others, too ;-). And, yes, I agree to you
our gauges are pretty well indeed. But there are other fields there's room
for us to catch up.

One must not forget: While Austin no doubt is a clever guy, he's supposedly
working more or less fulltime on this. - What makes me think is, MS has
around 20 or more people (not including general management) working
full-time on MSFS...

One more point I forgot: X-plane is running very fluently even on my dated
PII-400/TNT1-16MB (!) machine, despite all the eye candy. Only after
enabling trees, framerate gets a tiny hit, but it's still well flyable.

> Thats okay, I doubt more that a handfull of people that subscribe
> will shell
> out ^H^H^H^H^H^H fork over for it anyway.

Price for X-plane dropped into the 50$ range over the last years, which IMHO
is okay. It was much overprized formerly.

Regards, Michael

-------------------------------------------------------
    Michael Basler, Jena, Germany
             [EMAIL PROTECTED]
  http://www.geocities.com/pmb.geo/




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