On Sunday 08 January 2006 22:00, Didier wrote:

> I can't insert any other screen resolution yet because flightgear doesn't
> support it perfectly. (see doc getstarted -update for fgfs v0.9.9).

Really?  I must admit I've never had any problems getting FG to run at any 
resolution I've tried.  1280x1024 certainly works perfectly here (ancient 
64Mb Nvidia 420MX, nvidia 6xxx drivers)

> But if you think that configuration run for every flightgear user, i add
> this in the beta release.

Obviously I can't promise that it'll work for everyone :-)  But if it doesn't, 
then no harm done, such a person can choose a different resolution.  As it 
is, someone with my setup (or better - I know quite a few people are using 
high-res TFT screens for FG) would not be able to use your launcher because 
FG looks dreadful at anything other than the native resolution of the screen.

> Very sorry, but my program need KDE library for some widgets witch aren't
> present in qt or incompletly, and config dialog, help dialog depend of KDE
> class. I make it to be cross-platform but for kde users. make it without
> KDE class mean no feature,no config and not help menu or rewrite kde
> library witch take a long time. I think that linux is the futur and now the
> gnome user can launch it if they have the kde library. I don't take a look
> at Qt 4 and perhaps i will writing program without kde library but it's not
> for tomorow.

No problem, I was just thinking out loud really.  If KDE users (or at least 
users with the basic KDE libs installed) are your target and you're happy 
with that then that's fine.  There are more and more people using Linux these 
days that aren't comfortable working from a terminal, so a friendly launcher 
is useful for them.

> The futur of the program is :
> -add new flightgear 0.9.9 features
> -make an opengl image for aircraft (if i can do it)
That would be nice

> -let user choose the fgfs exe. (for user who have patched exe)
That's also a very good idea.

Cheers,

AJ


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