Josh Babcock wrote:
Yeah, are we just missing a bitmap image for the overrun? If so, let me know what images need to be made most urgently. Tie down areas are probably also at the top of the list as well. I can probably cook up quite a few. I realize that this will probably not help this scenery version, but it they are in place we should not have this problem next time.
Thanks everyone for the positive words on the new scenery build. I've been pushing on this since november and it is a ***ton*** of work to get something like this out the door ... especially when data is changing out from under you in midstream, and you have to find/fix bugs and regenerate data. It's extremely time consuming when you do it on a 'whole world' scale.
I believe the EDDW problem is a missing stopway. This is on my terragear todo list, but it was one of the things I did not get to this time around. It's more than just a missing texture. The way the data is defined in the x-plane database is subtly different from how everything else is defined requiring some thought and code changes to support this. It's definitely on the todo list, as are helicopter landing pads. Hopefully for the next build ...
Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
