dene maxwell schrieb:
Georg...there was one other thing
I notice the FGTools window height is greater than "600", I assume this
is because you run your desktop at greater than 800x600 res. Would it be
possible to add a test that
IF window.height>screen.height THEN Window.VerticalScrollBars.enabled=true
?
cheers
:=D ene
Hi Dene,
1.what I put on my homepage was just the *pure* *.exe file, no external
helpfiles, no manual. It was just for the purpose that you could check
your code :-)
2. If you are interested in Beta-Testing then I'll put another version
on my homepage with some stuff added which is necessary to understand
some functions.
I am just writing on a short manual, this is a real time-consuming
procedure. I could add what I have produced until now, so you may
understand some simple things like selecting and placing models into the
scenery.
3. The GUI is very bad and not the normal style I am creating programs
for other people. But this project started as a personal help for my own
use and then I decided to share and contribute to the FG project, even
if it is only for a small group of Win32 user.
But now I am not sure whether I make further versions public because
writing some doc is really a plague for me AND there has been a feedback
-quote far under 1% of the downloads. No critics, no positive fb.
And - on the other hand - with FGRun and the upcoming FGSD we'll have
some tools which cover all the needed functions.
So I won't improve the GUI anyway - although it looks very bad and is
not very comfortable.
4. 600x800 pix - your are right, I did not think that anybody uses this
screen-res anymore.
For you, my fried, I'll put your proposal into the code, of course.
Might be not this evening, as my todo list is big, but within the next days!
My local time is now 21:26, I'll be back online around 00:00.
Please tell me whether you want to have *all* the newest stuff (might be
around 1.5 MB to 2MB ??? download). Send me a private mail. I'll answer
when I have uploaded, if so.
Thank you for your feedback
Regards
Georg
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