* Yavuz Onder -- Tuesday 14 March 2006 23:52:
> To be able to verify that my objects' dimensions are close to real life, 
> I thought I would place myself in UFO, first at the base of the object, 
> and then at the top of the object, and read the altitudes from the 
> property tree.
[...]
> Is there another way to achieve what I want (measuring the objects in 
> Fligtgear scene)?

In the development version (cvs; soon to become 0.9.10) you can fly the
UFO to your object, click to some point in the terrain, and you'll see
a 3D cursor appear there. With a dialog (Tab-key) you can adjust the
position, and finally dump the coordinates of the cursor and the UFO,
including the *.stg file path and OBJECT_STATIC line. You can also start
the UFO with a different "cursor", e.g. the building itself, so that you
can directly place it in the scenery:

  $ fgfs --aircraft=ufo --prop:/models/model/path=Models/Airport/radar.xml

Here's a screenshot of the cursor and the dialog. (The cursor will get
improved in the next time, but it's more fun with real objects anyway. :-)

  http://members.aon.at/mfranz/ufo-cursor.jpg  [40 kB]


When dumping the coords, you get this in the terminal window:

  --------------------------- Cursor ---------------------------
  Longitude:    -122.383329 deg
  Latitude:     37.619509 deg
  Altitude:     2.8684 m (9.4106 ft)
  Heading:      176.7 deg
  Pitch:        0.1 deg
  Roll:         0.2 deg

  w130n30/w123n37/942050.stg
  OBJECT_STATIC -122.383329 37.619509 2.8684 183.3

  ---------------------------- UFO -----------------------------
  Longitude:    -122.383210 deg
  Latitude:     37.619439 deg
  Altitude ASL: 5.5687 m (18.2700 ft)
  Altitude AGL: 2.6325 m (8.6368 ft)
  Heading:      305.8 deg
  Ground Elev:  2.9362 m (9.6331 ft)

  w130n30/w123n37/942050.stg
  OBJECT_STATIC -122.383210 37.619439 2.9362 54.2
  --------------------------------------------------------------

m.


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