Am Freitag, 17. März 2006 11:24 schrieb Melchior FRANZ:
> * Thomas Förster -- Friday 17 March 2006 11:12:
> > Similiar but not identical!! In Yavuz' setup there is the distinction
> > into a 'Objects' and a 'Terrain' subdirectory.
>
> This makes no difference. You can use dirs in FG_SCENERY following the
> "old" layout (neither Terrain/ nor Objects/ subdir), or the new layout
> (either of those two subdirs, or both). Note, however, if a dir uses the
> "new" layout, then objects and terrain *have* to be *in* either the
> Terrain/ or the Objects/ subdir. But this is the case in Yavuz' setup.
> So, no problem there.
>
> > His first element in FG_SCENERY is an 'Objects' only Scenery directory.
> > This is what I meant with 'got the same probs'. I don't know the scenery
> > loading process in detail,
>
> I do.  :-)
>
> > but for me it looks like 'Objects' only pathes are skipped if there
> > is no terrain
>
> They aren't. Can you provide an FG_SCENERY layout and --log-level=info
> logs that indicate that an Objects/ dir is skipped?

I try to reproduce this and provide more info when I get home. I haven't 
looked further into this because changing the path order did the trick for 
me, so I can't even tell if anything got skipped. But I definitely had 
lacking objects in the "view"...

Thomas


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642
_______________________________________________
Flightgear-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-users

Reply via email to