Am Freitag, 17. März 2006 11:24 schrieb Melchior FRANZ: > * Thomas Förster -- Friday 17 March 2006 11:12: > > Similiar but not identical!! In Yavuz' setup there is the distinction > > into a 'Objects' and a 'Terrain' subdirectory. > > This makes no difference. You can use dirs in FG_SCENERY following the > "old" layout (neither Terrain/ nor Objects/ subdir), or the new layout > (either of those two subdirs, or both). Note, however, if a dir uses the > "new" layout, then objects and terrain *have* to be *in* either the > Terrain/ or the Objects/ subdir. But this is the case in Yavuz' setup. > So, no problem there. > > > His first element in FG_SCENERY is an 'Objects' only Scenery directory. > > This is what I meant with 'got the same probs'. I don't know the scenery > > loading process in detail, > > I do. :-) > > > but for me it looks like 'Objects' only pathes are skipped if there > > is no terrain > > They aren't. Can you provide an FG_SCENERY layout and --log-level=info > logs that indicate that an Objects/ dir is skipped?
I try to reproduce this and provide more info when I get home. I haven't looked further into this because changing the path order did the trick for me, so I can't even tell if anything got skipped. But I definitely had lacking objects in the "view"... Thomas ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
