Josh Babcock wrote on Wed, 29 Mar 2006 10:10:13 -0500 > > Wonderful.
Thanks for the compliment. > Do you plan on making a high-rez version of this with LOD? As > you learn more about modeling for FG you will be able to add lot's of > detail and many features to this model. It's a good choice to learn on. What is LOD? > > My best recommendation is to look at other models and get ideas about > what you could do. Take a look at the MPDTower in fgfsdb. You could use > the transparent texture technique from that model on yours. Pay > attention to the order of the objects, it's the key there. You could > also use Melchior's lighting script to add lights if this model was made > in Blender. Yeah, I thought about texture and light, but learning another are in Blender, and I gather some xml animation will be involved for a beacon light at the top, both of which will take some more time. But as you said this is a simple enough model to learn new tricks on, and I will pursue some of these enhancements. > > For LOD ideas, look at models with <range> animations in them. The > Pentagon, also in fgfsdb, is one of many models that uses LOD, and is > located a few miles south of the tower. I am having difficulty in parsing the last clause, may be it is a joke that I don't get :-) May be I will understand when I find put what LOD is. Thanks for all the good advice and references. Yavuz Onder ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
