Frederic Bouvier wrote:
Buchanan, Stuart wrote :
--- NATHANIEL HOMIER wrote:

Where can I file a bug report. The LOD setting in the flightgear menu at the top seems to have no effect. I tried to set it to very big numbers like 999999 but that did nothing. Then I tried 0 and that did nothing also.

Putting different numbers in the preferences.xml static-lod seems to do nothing at all. It really sucks that flightgear is unable to show the terrain out to the horizon for a given altitude. I searched on google and the mailing list archives about the LOD and really found nothing. If the LOD setting is going to be available in the menu bar at the top then it should have an effect so as not to befuddle would be user's of flightgear.

Does not work at all regardless of number.

<static-lod>
    <detailed userarchive="y">9999999</detailed>
    <rough userarchive="y">9999999</rough>
    <bare userarchive="y">9999999</bare>

Hi Nathaniel,

I think you may be confusing LOD with vibility/fog.

FG uses a fog effect to make the scenery fade out towards the horizon so
a) it is more realistic, and b) keeps frame rates high.

The fog depth used depends on the visibility reported by the METAR, but
you can change it dynamically using z/Z. As you increase the vibility
level you'll probably see your frame-rate drop.

Alternatively, if you are using the "Fair Weather" Weather Scenario, you
can change it in the preferences.xml file - look for "visibility-m".

LOD is used for models and textures. I can't remember the details from the
top of my head.

Hope this helps.


static LOD only works on static objects ( 3D models put on the terrain )
that support it. For that, a model author should honor the
/sim/rendering/static-lod/(detailed,rough,bare) properties and add a
range animation for that.

The models at SFO and Paris honor that.

-Fred

Okay I thought LOD was how far that you saw.  Thanks for clearing this up.

Attachment: smime.p7s
Description: S/MIME Cryptographic Signature

Reply via email to