> Fourth proposal: make the Point of View move in a more simple way for
> object placing, i.e. simply move right, left, up, down, roll and pitch
> with the mouse, without having to use thrust and being influenced by the
> underlying simulation of the UFO flying vehicle, which is nice of
> course, but it's a pain when your intent is to work on the scenery only.

Once upon a time Melchior taught me (could be via the IRC) that one can
use the Magic Carpet FDM for the above. Handy for testing/learning the
navs, too. Haven't used it in a while though; UFO is more intuitive for
the scenery exploration/multiplayer observation. You just use the --fdm
argument to substitute the underlying FDM, all the rest of the command
line remains.

I'm away from my GPU-equipped workstations ATM, so I can't verify that
myself with the model placement candy around to see if it is what you are
talking about.

V



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