Hi Melchior,
* dene maxwell -- Monday 24 April 2006 00:50:
> I have confirmed that removing these place holders stops the *flashing*
> animation from working.
Of course. You are referring to the "placeholders" in the "timed"
animation. You have to rename the <object-name>s there to objects
that actually exist.
Removing the *placeholder* definitions for LampOn and LampOff and referring
to Lamp in the timed animation, stops it from working.
> I have concerns now that this may rely on an *undocumented* feature
Valid concerns. Don't do it, then.
I will stop propogating objects with lights made to flash in this way. I
will go back to trying to get Fred's method (adding 3d objects into the .ac
file that are *off* and switching between them in the timed animation) to
work.
I am really struggling with blender and find it very frustrating, many
people have assured me that the effort will be worthwhile.
Thanks for your advice
:-D ene
_________________________________________________________________
Need more speed? Get Xtra Broadband @
http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html
-------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Flightgear-users mailing list
Flightgear-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-users