Hi Melchior,

* dene maxwell -- Monday 24 April 2006 00:50:
> I have confirmed that removing these place holders stops the *flashing*
> animation from working.

Of course. You are referring to the "placeholders" in the "timed"
animation. You have to rename the <object-name>s there to objects
that actually exist.



Removing the *placeholder* definitions for LampOn and LampOff and referring to Lamp in the timed animation, stops it from working.

> I have concerns now that this may rely on an *undocumented* feature

Valid concerns. Don't do it, then.

I will stop propogating objects with lights made to flash in this way. I will go back to trying to get Fred's method (adding 3d objects into the .ac file that are *off* and switching between them in the timed animation) to work.

I am really struggling with blender and find it very frustrating, many people have assured me that the effort will be worthwhile.

Thanks for your advice
:-D ene

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