dene maxwell wrote :
> Hi Fred,
>
>> From: Frederic Bouvier
>>
>> Quoting dene maxwell :
>>
>> > Hi Fred,
>> > IIRC, when I was using FGSD and TaxiDraw to get the "new" NZWN
>> layout. When
>> > I laid it onto the processed raw data, in parts it *sunk* below the
>> terrain
>> > because the terrain wasn't expecting (read suitably modified) to
>> accomodate
>> > the airport. At that stage I thought that the terrain had to be
>> marked as
>> > *airport* so the elevations generated by the TaxiDraw output would
>> over-ride
>> > the terrain elevations.
>> >
>> > Subsequently I have come across some-one that had trees growing in the
>> > middle of the runway; even when the TaxiDraw output sat on the
>> terrain ok,
>> > but the underlying terrain was not marked as *airport* but *forest (or
>> > whatever)* and *random objects* were enabled.
>> >
>> > This was quite a few months ago so I may not be up with the *current*
>> > play...but I believe this is still the case ...yeah?
>>
>> No, this is not, or you followed a wrong process ( use an old airport
>> with a
>> generated terrain, or vice-versa )
>
> I'm fairly sure this what I did...generated new terrain then tried to
> add the *old* airport back in.
> The new terrain has parts that were higher in elevation than the
> runway and in those places they covered it.....

For quite some time, fgsd is able to generate ( correctly textured )
airports objects and the matching surrounding terrain. What is actually
missing is runway lighting and surface smoothing that will come next.

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr         Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer




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