Josh Babcock wrote:
Frederic Bouvier wrote:
The easiest hack would be to alter your local material.xml to assign a different
texture to IntermitentLake.
Otherwise, fgsd CVS would allow you to change material for a contour in a snap.
-Fred
Maybe we should make intermittantlake more of a wet mud texture. Seems
like a good compromise between land and water. I volunteer to make the
texture if people think it's a good idea.
Before we go too far down this road we really need to double check that
intermittant lake is indeed the correct land cover type for these areas
and that there wasn't a typo or error when converting from vmap0 to
shapefile (which currently I suspect but just haven't had time to
investigate.)
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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