On Friday 02 June 2006 14:29, Curtis L. Olson wrote:
> Right now the replay system only records and replays your "own" aircraft
> flight dynamics.  I think it would be a significant change/addition and
> somewhat non-trivial to capture all the data for all the AI objects and
> replay them as well.  We'd have to decide if the recording and playback
> mechanism should be part of the AI object or something external that
> grabs the data and then somehow can force the AI object back through
> it's original path during playback.
I have something in my mind how this could be done generically.

A similar problem arises when you have a multi viewer environment where you 
want to interact with the carrier or when you watch AI traffic across the 
views ..
In this case each viewer has its own carrier AI traffic. That means the can 
move independently. The same applies to multiplayer mode.

I believe that we need some generic code which is able to track SGSystems 
including their child subsystems and transfer their relevant states over the 
network.
The same interface could be used to store replay logs ...

     Greetings

              Matihas

-- 
Mathias Fröhlich, email: [EMAIL PROTECTED]


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