Duncan Greer wrote:
> I'll probably be shot for saying this on this list, but if you are building
> an entirely  new aircraft from scratch you may find X-plane far more useful
> in this respect - not open source or free I know - but it does offer the
> capability to design and test fly completely new aircraft without needing to
> be an aero engineer.  
>   

X-Plane is a neat tool and you are right, you can get an airplane up to 
speed really quickly with X-Plane.  But with YASim (part of FlightGear), 
you can get FlightGear aircraft up and flying quite quickly too, with 
about the same information that you need for X-Plane.  YASim has a neat 
feature where you specific your target cruise speed/altitude and target 
approach speed and angle of attack and it has a built in solver that 
nails those numbers dead on.  In X-Plane you specify an airfoil instead 
and hope it gets close enough.  That's a bit of an overly simplistic 
comparison, but if you aren't an aerospace engineer, that's all you need 
to know. :-)

People talk about 1% models in the world of X-Plane meaning they manage 
to hit all the performance data within that percentage tolerance, but 
with YASim's solver, you hit the numbers exactly.  And if you aren't an 
aero-person, that's all you need to know. :-) :-) :-)

X-Plane is a great tool as far as it takes you.  The downside is you are 
stuck with the aerodynamic solution the code spits out.  If you need to 
do something different with the dynamics, or the solution it gives you 
isn't as close to reality as you'd like, you are stuck in a process 
where you may have to make non-intuitive changes to your model to get it 
to fly better.

X-Plane is just a tool.  It's good at doing some things and not so good 
at doing other things.  People get a lot of mileage out of it and have a 
lot of fun with it and even do some real engineering and flight training 
work with it.  But if you are serious about high fidelity dynamics 
simulation, there's nothing like being able to tweak the stability 
derivatives and tables of data so that you can represent the aircraft in 
as much detail as you have data for.  And also so that you can include 
all the effects you have data for.  This is where JSBSim (also included 
with FlightGear) *really* shines.  You do have to dip your toes in the 
world of aerospace engineering to use JSBSim effectively, but hey there 
are worse places to waste your brain cells. :-)  And before anyone makes 
any smart comments, I've been WWF free for at least 3 weeks.

And besides, X-Plane doesn't do proper aircraft shadows based on sun 
position.  And X-Plane aircraft can't self shade themselves like in 
FlightGear (i.e the tail can't cast it's shadow properly on the wing, etc.)

:-)

Curt.

-- 
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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