On 6/7/06, Chris Metzler <[EMAIL PROTECTED]> wrote: > On Wed, 07 Jun 2006 19:56:23 +0200 > Jorge Juan wrote: > > > > Linux can be installed in a X-box (the original one, not 360, AFAIK) and > > then you can install FG for Linux. Although you probably want to just > > produce a CD with FG that you can feed to the X-box like a regular > > comercial game... > > > > I think there is a Debian variant adapted to the X-box, so probably you > > can install the FG Debian package. > > While Linux has been ported to the X-Box, I don't know that all > the necessary libraries which are available for Linux have > successfully been ported.
the xbox has an intel (celeron) processor, so "porting" isn't required. > > Furthermore, does the X-Box's graphics hardware support OpenGL? I'd > be surprised if it does. you are missing a layer of abstraction. OpenGL sits on top of the video driver. so the question is really, does the video driver for the video card in the xbox have a proper level of support, and does the video card have the capabilities to support hardware 3D and 3D hardware features to make FlightGear happy. i do know that the video "card" in the xbox is an NVidia chipset, with modifications for the xbox. i also recall reading that some folks had had some success getting Linux OpenGL apps to run on it. but i'm pretty sure that all of this is moot for flightgear, because the xbox only has 64MB of RAM, in total, and i think this is "shared" with the video card, so i'd be stunned if you could even get flighgear to start and run, all other things being equal. Tony -- X-SA user ? 0.5.1 is out ! XData 0.1 for X-SA is out ! http://x-plane.dsrts.com http://games.groups.yahoo.com/group/x-plane-foo/ _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users