Frederic Bouvier a écrit :
> Robicd a écrit :
>   
>> Charalampos Alexopoulos wrote:
>>   
>>     
>>> I am newbie to Blender so maybe i dont understund correct the issue, but i
>>> think what you are looking for is in the "UV fase select" mode then in
>>> "Texture face" tab is a "Twoside" button which did what you ask for.
>>>     
>>>       
>> Thank you pal, your answer is nice but maybe out of context. I am not 
>> talking about UV textures at all :-)
>>
>> I am concerned with basic colored faces which could be rendered as one 
>> or two-sided. It looks like the Blender developers don't like people 
>> customizing their geometry with one-sided faces, so they choose to use a 
>> default two-sided attribute, that's a pity because many people like to 
>> work that way.
>>   
>>     
>
> You shouldn't deny people advice :
> http://blenderartists.org/forum/showthread?t=11461
>
> Just tried. The Double Sided button in the Mesh panel just don't work. A
> print instruction in the ac3d export python file just show it.
>
> The TwoSided button in the Texture Face panel that appears in "Face
> Select" mode do its job just as the ac3d exporter does.
> You don't need to apply a texture to the face. The drawback is that
> every face should be selected individually because only the face with
> the colored border is actually changed.
>   

I should correct myself :

The Copy DrawMode works perfectly, so after having changed the active
face, you can propagate the mode to all selected faces.

The Double Sided button in the Mesh panel may work. It is just not used
by the exporter because the AC3D format specify a 2Side attribute for
each face, so it uses the one available in the "Face Select" mode.

-Fred

-- 
Frédéric Bouvier
http://frfoto.free.fr         Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer




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