Frederic Bouvier schrieb: > This is why people prefer to have the sources. Not to hack it, but just to > build > an executable that fits their system. I found that shared library problems are > worst on Linux than on Windoze. So many distributions, so many vendors and so > many different versions around ( just look the number of different GCC version > with their different ABI and different level of C++ compliance ), that, > without > special care, an executable usually only works on the distro it has been build > for. > > Thank you for the explanation. What I learned is that it is not only the 32/64bit Problem (what could be solved without big problems) but that "Linux-A" is not equal to "Linux-B" and that it seems not possible to compile *one* executive program which runs without problems under all Linux versions. I did not know that until now, otherwise I would have been more careful. > BTW: is FGTools Open Source ? > > *Yes* in the sense that everone on the list can get the code from me without any copyrights and can do with it what he wants. Just drop me a mail. As I NEVER had the intention to make a "project" but only to SHARE my personal tools as ready-to-run-programs - like the Win32 FGTools is - nobody should look for structured code, English comments or any more professional way one would go if code-sharing is intended. The core of this program is still a FLY! 2 toolkit I wrote over the years before I came to FlightGear. I could use many parts as the basic structures of FLY! 2 and FlightGear are pretty similar. And I never planned anything. I started with the problem "how to start FlightGear and Atlas with one keypress at the same time with special parameters from the Win XP GUI" - FGRun did not support that at this time as it might now do. The next was "I need a helper for model placement. No manual calculations which STG file to use, no manual editing of the STG files, easy backup of the edited STG files, etc". Then it was making AI-files without big work, now I am working on semiautomatic creation of buildings, writing the *.ac files from some simple inputs (length, width, height, flat roof or other roofs ...). So FGTools only represents some solutions for repeating work to do to save time and energy - I am a real lazy guy! One thing left: the core-code of FGTools would be available now - some external routines had to cut out of big libraries from projects I am working on for my job - they are not free as a whole but I would cut out the FGTools associated functions and put them into a new library. This could last some time as I now want to finish some scenery projects I am still working on for a longer time. *No* in the meaning that I would publish the code for a wider audience. Simply, because it is very bad in style and structure and commented in German. > -Fred > > Regards Georg
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