Laurence Vanek wrote:
> Laurence Vanek wrote:
>> Laurence Vanek wrote:
>>> Curtis Olson wrote:
>>>> On 6/4/07, *Laurence Vanek* wrote:
>>>>
>>>> Just reporting what the numbers say. My refresh rate is indeed set at
>>>> 85 Hz. HUD reports the frame rates I gave above.
>>>>
>>>> The insane rates came after the discovery of the cmake -i approach 
>>>> when
>>>> building OSG.
>>>>
>>>> One week ago I had these high frame rates but with no stick-slip.
>>>>
>>>> Im not complaining, just reporting what I see. builds I made one week
>>>> ago did not display this behavior.
>>>>
>>>>
>>>> I would suggest going into your video card settings and enabling 
>>>> "sync to vblank". That should cap your frame rates at your video 
>>>> display refresh rate (which is a good thing all around) and the 
>>>> problem should go away.
>>>>
>>>> Curt.
>>>> -- 
>>> Curt -
>>>
>>> I have the following set using the NVIDIA X Server Settings tool:
>>>
>>> X Server Xvideo Settings:
>>>
>>> video Texture Adapter --> Sync To VBlank
>>>
>>> video Blitter Adapter --> Sync To VBlank
>>>
>>> OpenGL Settings:
>>>
>>> Sync To VBlank
>>>
>>> With those settings I still get the high frame rates (> 175 fps) & 
>>> stick-slip behavior.
>>>
>>> Interesting the situation is better with weather set to "none" 
>>> rather than METAR. Also observe that the worst stick-slip (maybe 
>>> stutter is better description) coincides with very high frame rates 
>>> (>200 fps).
>>>
>>> I was better off not building OSG optimized for this system.
>>>
>>> This is not my "first rodeo" with FG on this system. It would seem 
>>> something fundamental has changed with the code. Perhaps others can 
>>> confirm (or not) after building the latest sources.
>>>
>> Continuing my conversation with myself, would anyone care to weigh in 
>> on the speculation that the black dot patch for the rendering 
>> artifacts we had several weeks ago may have been the root cause of 
>> the issue described above? Im not a developer so I probably dont know 
>> WTF Im talking about but I thought I would raise the point. I did not 
>> have the stick-slip problem prior, using the same hardware.
>>
> Did find on Fedora 7 that AIGLX is enabled by default. I added the 
> following to my /etc/xorg.conf file to disable this stuff:
>
> ============
> Section "Extensions"
> Option "Composite" "Disable"
> EndSection
> ============
>
> This made a significant improvement in the "stick-slip" behavior. It 
> did not eliminate it so apparently more fooling around is required.
>
> There are quite a few posts on nvida's support forum with regard to 
> this issue. Appears to have multiple causes.
>
>
>
>
>
Just to wrap up this thread. I found that the recent suggestion by 
Martin Spott (on the devel list) of adding the following to the 
~/.fgfsrc file:

--prop:/sim/frame-rate-throttle-hz=<Number>

where <Number> is a number like 60 solved my problem (I used 85).

As a point of reference, a non-open source flight simulator (not 
Microsoft) works perfectly on Fedora 7 without any rendering glitches & 
without the need to fiddle with X or the graphics card setup. This is 
definitely a FG issue.



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