So I take that to mean that creating a ground network isn't necessary but will 
make the parking and taxiing more realistic.  What do I do to create a ground 
network, if even a rudimentary one?  Thanks, -R.

Durk Talsma <[EMAIL PROTECTED]> wrote:  Hi Rob,

To give a very short answer right now: Basically, all you need to get some 
traffic going is a traffic file. The other files, (parking.xml, and 
rwyuse.xml) are not necessary, but will make things look better. 

If you have specific questions, please feel free to ask here. I would really 
like to make sure that these features are accessible to a potentially large 
user base. I can imaging that the WIKI page, while providing a lot of 
information, can be a bit overwhelming, and that a shorter HOWTO or 
introductory text might be a good addition. Because the interactive traffic 
WIKI page was predominantly written by the same person who did most of the 
coding (that is, me), I can imagine that some obvious pitfalls have been 
overlooked. 

BTW, if there is sufficient interest, I would be interested in organizing a 
short series of traffic tutorials. Not sure when this would happen, or in 
what form. But please let me know if you're interested.

Cheers,
Durk

On Sunday 04 May 2008 13:56, Rob Shearman Jr. wrote:
> So can someone comment on what files are required and what files are not,
> in order to get this working for a given airport, starting from scratch? 
> I was trying to follow along the thread but I got a little lost.
>
> Again, perhaps I am just being too demanding on the time of complete 
> strangers, but I sure would appreciate a quick-and-dirty step-by-step now
> that we as a group have worked this out. Then it might not hurt to have
> such a document included in the Wiki because I think the existing article
> is a little over my head (and I'm generally considered a pretty bright guy
> -- just not a programmer!).
>
> Thanks so much.
>
> Cheers,
> -R.
>
> Greg Hawkes wrote: Hi Durk,
>
> Durk Talsma wrote:
> I ran FLightGear from the commandline, using:
>
> fgfs --airport=YMML --aircraft=ufo --start-date-gmt=2008:05:03:02:15
> --log-level=debug
>
> I entered this command line into a terminal window, took off in the UFO
> and banked around to get a look at the AI aircraft on the tarmac. I hit
> the 't' key to accelerate time to the scheduled departure time... and the
> AI aircraft started its pushback! It turned around, taxied to runway 27,
> and took off!
>
> Well, blow me down!
>
> So it tried my usual FlightGear command line, as follows:
> fgfs --airport=YMML --aircraft=ufo --timeofday=noon
>
> ...and it still worked! It started its pushback immediately, but I'm
> certain that I Didn't Change Anything(tm) since my last post. Anyway, it
> is working, and I am very impressed. Congratulations to you and the rest
> of the development team.
>
> Incidentally, if you have something going, I'd be happy to "officially"
> include them in our data directory.
>
> Great. It will be some time before I have anything I'd like to make 
> "official", though. I'm still getting to know FlightGear.
>
> One thing to note Re: FlightGear 0.9.10 is that it contains a small hard
> coded push back sequence. This has been implemented in a more appropriate
> way in FlightGear 1.0.0.
>
> Yes, the pushback sequence I saw would have collided with some nearby 
> terminal buildings. I'm not too fussed about that, though. I need to 
> create a much more realistic ground network before I can comment on the 
> ground movements.
>
> This actually made me think that we probably should have some more
> meaningful messages.
> Yes, please.
>
> Regards,
> Greg Hawkes
>
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> ------------------------------
> Robert M. Shearman, Jr.
> also known as [EMAIL PROTECTED]
> http://blog.myspace.com/wvterp
> (the Terp FORMERLY living in WV!)
>
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