It has a decent frame rate so is controllable now. Unfortunately, this was 
achieved by not having the buildings and the clouds.

Flightgear flies through scenery already on disk and needs not stream 
anything. The view is therefore crisp and complete, such as it is. Using 
terrasync, one can stream in the next area. This is sometimes a lot of fun 
when that island appears out of nowhere with the destination airport :-) 
Weather changes on route are just as miraculous.

GE streams everything live so has bandwidth problems. The view is blurred 
until it finishes coming in. A fast plane might never see the light. All this 
streaming has to be multithreaded with the simulator's threads. So the 
building and clouds are sacrificed to get a high enough frame rate.

As I have said, I would love to see the technologies and object databases 
combined to produce realistic flight (FG), scenery (GE), figures (both).

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