Hi all; I have written a C++ application that creates FGNetFDM packets by just updating position/attitude information. Basically, it listens a given port and receives position/attitude information of aircraft and puts them into a FGNetFDM object. Then it sets version to 24 and sets all the rest members of in FGNetFDM object to 0. Finally, it sends the fdm packet to the Flightgear. The program works fine for a given data set, it generates fdm packets well. Also, it can listen the FDM packet sent from Flightgear and log them to a file.
But I have problem with visualization in "chase view" - or any view option except cockpit view - in Flightgear, when sending these packets to the Flightgear. First of all, it works perfectly only in "cockpit view". All motions are very smooth, Flightgear visualizes the aircraft perfectly. But when I switch the view to the outside of the aircraft during the simulation, the screen begins shaking and camera view changes to any direction in high frequency. But everything is ok, when I switch back to cockpit view. How can I stop the shaking in visualization when switching to the outside of the aircraft? Is updating just position/attitude information of the aircraft enough or should I fill more information in the fdm packet? Thanks yatko -- This message was sent on behalf of [EMAIL PROTECTED] at openSubscriber.com http://www.opensubscriber.com/messages/flightgear-users@lists.sourceforge.net/topic.html ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users