Hi all;

I have written a C++ application that creates FGNetFDM packets by just updating 
position/attitude information. Basically, it listens a given port and receives 
position/attitude information of aircraft and puts them into a FGNetFDM object. 
Then it sets version to 24 and sets all the rest members of in  FGNetFDM object 
to 0. Finally, it sends the fdm packet to the Flightgear. The program works 
fine for a given data set, it generates fdm packets well. Also, it can listen 
the FDM packet sent from Flightgear and log them to a file.

But I have problem with visualization in "chase view" - or any view option 
except cockpit view - in Flightgear, when sending these packets to the 
Flightgear. First of all, it works perfectly only in "cockpit view". All 
motions are very smooth, Flightgear visualizes the aircraft perfectly. But when 
I switch the view to the outside of the aircraft during the simulation, the 
screen begins shaking and camera view changes to any direction in high 
frequency. But everything is ok, when I switch back to cockpit view.

How can I stop the shaking in visualization when switching to the outside of 
the aircraft? Is updating just position/attitude information of the aircraft 
enough or should I fill more information in the fdm packet?

Thanks

yatko



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