Well, at long last I think I've mapped a Logitech Extreme 3D Pro
properly. For the last few months every moment of the game was
multiplied by the 'what's it take to fly like a plane?' bug.  Oh, I
know- it's not supposed to fly like a _game_ by I shouldn't have to be
20 degrees forward, just to hold the nose level, more if the throttle's
high. I've flown before: this was unnatural, without any nose-trim.

  The problem was in the mapping of the buttons on top. The 'hat' was
perfect, but the two pair of 'trim' buttons were odd; lean-mixture on
one, and nose-up on it's opposite. Several times I stalled the engine,
just trying to work it out.

  Now this joystick makes use of the "unix" and "windows" tokens. That
might have been the error before...that, and the code had changed a bit
since it was envisioned. I now have flaps and elevator trim on those
buttons, a landing gear toggle and brakes, too.

  Now, playing the simulator is a lot more realistic; not to mention
fun.  

  Where do I go to submit this, anyway?

  The next step is in aircraft. Almost NONE of the models look odd in
Linux since the last software revision! GoodOnYa, guys! 

  Now to a really, really stupid sounding question.  How do I release
the brakes on a DeHavilland Beaver DH2(w)? Throttle's at max, but no
move! There's not even a button/lever/handle anywhere.

  PulseAudio's giving me fits just now; it's a PA bug, but some programs
exit without ever returning the window back to 2D. And it really likes
FG! About 3/4 times it locks.  No matter- it's worth it!

  And all that Thanksgiving time and no one had any wisecracks about my
attempt to model all the Flying Tigers?  Did *everyone* go on vacation?

-- 
 -----------------------------------------------------------------------
 Brian Fahrländer                 Christian, Conservative, and Technomad
 Evansville, IN                                                         
 ICQ: 5119262                         AOL/Yahoo/GoogleTalk: WheelDweller

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