Greetings, I have recently tried to run FlightGear on a stereoscopic projector, using OSG's QUAD_BUFFER option. Sadly, I will only see multiple images of an object, once I moved close enough to it. There wasn't flickering between the images like it should have, but when we tested FlightGear with ANAGLYPH, the image properly came out as a 3D image. I was wondering if anyone else has tried this out, and has found a solution.
Later, I looked into the source code for any hints. In the source code, I found a line that said: traits->doubleBuffer = true; and decided to see what would happen if I replaced it with: traits->quadBufferStereo = true; and rebuild FlightGear. I'm still pretty new at this stuff, so I had no idea what it would do. Turns out, it made FlighGear flicker between a normal view, and nothing. I'm now wondering what this means, and if this is any closer to getting FG to run with shutter glasses. Thanks, Kodiak
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