Greetings,

I have recently tried to run FlightGear on a stereoscopic projector, using
OSG's QUAD_BUFFER option. Sadly, I will only see multiple images of an
object, once I moved close enough to it. There wasn't flickering between the
images like it should have, but when we tested FlightGear with ANAGLYPH, the
image properly came out as a 3D image.
I was wondering if anyone else has tried this out, and has found a solution.


Later, I looked into the source code for any hints.
In the source code, I found a line that said:
traits->doubleBuffer = true;
and decided to see what would happen if I replaced it with:
traits->quadBufferStereo = true;
and rebuild FlightGear.
I'm still pretty new at this stuff, so I had no idea what it would do. Turns
out, it made FlighGear flicker between a normal view, and nothing.
I'm now wondering what this means, and if this is any closer to getting FG
to run with shutter glasses.

Thanks,
Kodiak
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