Hello, I'm trying to use the generic protocol feature of FlightGear, but I'm having issues to send input to FlightGear. To do that, I defined my own protocol. My protocol has an input and output sections. I use this protocol to control an aircraft with a Java application I developed. I first tried my application with the Mac OS X version of FlightGear and it worked.
However, I'm now trying to do the same on Windows XP, but it does not work. I can't even start FlightGear. I got the following error message just before FlightGear stops: Error: bind() failed in make_server_socket() SG_IO_IN socket creation failed Error opening channel communication layer. I/O Channel config failed. For information, I launch FlightGear with the following options: --generic=socket,out,20,localhost,5600,udp,autopilot --generic=socket,in,20,localhost,5660,udp,autopilot If I remove the input option, I receive correctly the information sent by FlightGear. I also first launch my Java application so that it binds on the 5660 port before FlightGear starts. If I do not do that, I get the following message: FGMultiplayMgr - No receiver port, Multiplayermode disabled Do you know what could be the problem ? I really do not understand why it works on Mac but not on Windows... Or else, is it possible to input values to FlightGear with a file instead of a socket by writing in the file each time I receive a new output from the simulator ? Thanks, Julien ------------------------------------------------------------------------------ Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users