On Mon, 13 Jun 2011 04:17:05 -0700, PRITI wrote in message 
<banlktikar9zjvfs8rus4wfx0hu2mtwy...@mail.gmail.com>:

> I have compiled simgear and removed that error by changing zconf.h
> file and including io.h instead of unistd.h. 

..why?  Is there no unixstd.h in your code tree?  
If you make a bad fix, you merely create a new bug in 
your local simgear tree that will lead you merrily 
down the wrong way, without fixing the original bug.
Sometimes though, this wrong way helps find _other_ 
old bugs. ;o)

..also, FG-2.0.0 is _old_, you should go either compile  
FG-git, or fetch and use precompiled FG-2.0.0 binaries.
 
> Now while compiling flightgear, i'm getting this error:
> 1>------ Build started: Project: fgjs, Configuration: Release Win32
> 1>------ Compiling...
> 1>jssuper.cxx
> 1>jsinput.cxx
> 1>fgjs.cxx
> 1>Generating Code...
> 1>Linking...
> 1>LINK : fatal error LNK1181: cannot open input file 'OpenThreads.lib'
> 1>Build log was saved at
> "file://c:\FlightGear-2.0.0\flightgear\projects\VC90\fgjs\Win32\Release\BuildLog.htm"
> 1>fgjs - 1 error(s), 0 warning(s)
> ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped
> ==========
> 
> I downloaded OpenSceneGraph from svn and built it using cmake, but
> i'm still getting this error. How do i remove it?

..anyone who knows Microsoft and can help?
I'm a GNU/Linux guy and _clueless_ on both 
Wintendo and Wintendo tools, despite my first 
lucky(???) WAG.

> On Fri, Jun 10, 2011 at 4:44 AM, Arnt Karlsen <a...@c2i.net> wrote:
> 
> > On Thu, 9 Jun 2011 22:13:18 -0700, PRITI wrote in message
> > <banlktins9g19wnvhliozwzbe7sft+lh...@mail.gmail.com>:
> >
> > > I'm getting a new error message now:  error C1083: Cannot open
> > > include file: 'unistd.h': No such file or directory
> > >
> > > This is the url for buildlog.htm:
> > >
> > https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6BzLzfLMaw_NDVkYzk4MTYtOGQwNS00ODc0LTk0N2QtNWZiOTcwMDQyNjY1&hl=en_US
> >
> > ..this is a pdf file.  I asked for the original log file, you lead
> > me to the understanding that it would be an html file on Microsoft
> > Windows, on GNU/Linux boxes we get raw text files.
> > Conversions between file formats should be avoided, because they
> > obscure the things we're looking for here.
> >
> > > Please help me out here.
> >
> > ..a _WAG_ is you have a missing x typo on your pdf page 16, in
> > your c:\flightgear-2.0.0\3rdparty\include\zconf.h's line 298,
> > now looking for 'unistd.h rather than 'unixstd.h', the latter
> > would make a little more sense to me.
> >
> > >
> > > On Thu, Jun 9, 2011 at 3:42 AM, Arnt Karlsen <a...@c2i.net> wrote:
> > >
> > > > On Thu, 9 Jun 2011 02:33:03 -0700, PRITI wrote in message
> > > > <banlktikawmargsibq_aehmexajdfrm2...@mail.gmail.com>:
> > > >
> > > > > I have compiled simgear but while compiling flightgear i am
> > > > > getting an error message:
> > > > >
> > > > > 1>Linking...
> > > > > 1>LINK : fatal error LNK1104: cannot open file 'sg_d.lib'
> > > > > 1>Build log was saved at
> > > > >
> > > >
> > "file://c:\FlightGear-2.0.0\flightgear\projects\VC90\fgjs\Win32\Debug\BuildLog.htm"
> > > >
> > > > ..put your "BuildLog.htm" on a web server and post the url here.
> > > >
> > > > > 1>fgjs - 1 error(s), 0 warning(s)
> > > > > ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0
> > > > > skipped ==========
> > > > >
> > > > > I checked and found that the file sg_d.lib is present in the
> > > > > plib folder. How do i solve?
> > > >
> > > > ..once we see your "BuildLog.htm" on the web, somebody
> > > > who knows his way around Win32 can tell you.
> > > >
> > > > ..I last used Microsoft Windows Internet Explorer to go
> > > > to http://goodbye-microsoft.com/ to install Debian Linux
> > > > on my 2-hand laptop, 2 years ago. ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

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