Paul McNett wrote:
>> I don't have any non-24 bit systems to test on, so it would be nice if 
>> you could test it -- it's in current SVN (the wxPython 3rd party one...)
> 
> I tested it before submitting on:
> 
> Linux: 8, 16, 24, 32 bit
> Mac: 32 bit
> Windows: 8, 16, 24, 32 bit

great, thanks. I quick test or to on the patch as applied would be nice, 
although:

>> 1) I wonder if we should bypass the colormatch code on 24bit systems -- 
>> it's a bit intensive to be run all the time.

It is getting used on all systems, so I guess I have tested the patch.


> Do you think it matters? It isn't necessary to create that pixel and then 
> read in 
> that pixel for 24 or 32 bit, as the next rgb value the generator yields will 
> work, 
> however I doubt it is slowing things down enough to worry about.

maybe not, but one could have a lot of objects to hit-test, and 
FloatCanvas object creation is already a bit slow. I suppose profiling 
is in order before changing anything, though.


> +1 on the class idea. I don't like globals either

maybe next time I poke into the code.

Thanks again for the patch,

-Chris


-- 
Christopher Barker, Ph.D.
Oceanographer

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