Federico Fanton wrote:
> Yesterday I was tinkering with the idea of doing something like:
> 
> 1) Rescale the canvas to 1:1
>    c.Scale = 1
>    c.SetToNewScale(DrawFlag=False)
> 
> 2) Call _DrawObjects() to draw the canvas onto a memoryDC
> 3) Dump the memoryDC to a file
> 
> I'm still trying to figure out the details, but could this approach work?

Well looks like it does.. :) The tricky part (for me at least) was 
determining the correct ViewPortCenter, so that everything will fit 
inside the dc..

Thanks for your assistance and for FloatCanvas too, it's pretty handy :)
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