> Or use a completely > different framework (like a 2d game engine which does all the looping in > C).
Hello Matthias, Thanks for the explanation and suggestions. The idea of using a game engine hadn't occurred to me yet - it's for certain something to check out (although I'm not too keen on rebuilding all the goodies that navCanvas already provides ;) ) I'll try to experiment a bit with removing the observables to see differences. Best regards, Stefaan. _______________________________________________ FloatCanvas mailing list [email protected] http://paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
