Kurt, A description of the method can be found at: http://www.kwon3d.com/theory/dlt/dlt.html
Camera rotation and translation are included in the coefficients, but they are combined. Larry Meyn On Apr 17, 2011, at 11:43 AM, Kurt Clark wrote: > Hello, > I came across the dlt camera calibration by Marcos Duarte at > http://www.mail-archive.com/[email protected]/msg00513.html > > I ran the code using my own custom 4 points for 2d calibration and it > gave me a matrix in this form > > [ 2.57395278e+01 -9.97011704e+00 2.96000000e+02 2.88531377e+00 > 1.36274591e+01 9.70000000e+01 1.43613650e-02 -2.90528762e-02 > 1.00000000e+00] > > however I'm unable to figure out in what form is this matrix. > What do each of the numbers above represent. Is this a matrix of camera > extrinsic parameters, does it contain the camera rotation and > translation information? > > With Regards, > Kurt > _______________________________________________ > FloatCanvas mailing list > [email protected] > http://paulmcnett.com/cgi-bin/mailman/listinfo/floatcanvas
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