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[STR New] Link: http://www.fltk.org/str.php?L2361 Version: 2.0-current mod-patch-03 (linked below) fixes KDE.theme not finding the kde directory. INIFiles still do not parse the configs properly though it no longer crashes and it DOES find the configs and generates the sections. Here's the README for the dev/hackers version as it now stands. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 1. Stock system. Unpack the files tarball, ./configure, make, and make install. Superuser privileges will be required. You'll end up with fltk 2.0 r7513 2. Modified dev system. Unpack the files tarbal, the mods tarbal and the latest mod-patch tarball. (Currently mod-patch-03. Add the files from the mod-patch directly to the mods folder overwriting any old ones. Then add some or all the files from the mods folder to the files folder. i.e., mod-patch-NN -> mods -> files type 'sh go' to configure, make, and make install then to compile and install the themes cd themes make make install With all the mods, this will (read "should") install into your $HOME/usr32 folder, no superuser privileges required but you'll have to add ~/usr32/bin to your PATH and ~/usr32/lib to your LD_LIBRARY_PATH in ~/.profile or ~/.bashrc so that the files can be used. See the 'go' script in the mods folder. Sorry about the name of the path but that's what I use on my 64-bit machine to allow me to compile this as a 32-bit app, which is what I personally need it to be though yours will compile as 32 or 64 bits (shared, with debug) if you use the files as I have them set up. A couple of the test files are still broken and currently HelpView and another app aren't laying out properly until second pass. \ Formatting ok now, but images are still not showing properly until \ second pass. ------------------------------------------------------------------- Extras: To use help docs in fluid, manually add #define PERSONAL_INSTALLATION = 1 and copy the files in documentation (but not the documentation folder itself) into ~/usr32/share/doc/fltk in config.h Good luck. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Here's the base system (merged to r7513). http://rainbowsally.net/tkf/fltk-2/fltk-2.0.x-r7513-dev.tar.gz/ The latest mod-patch as of today. http://rainbowsally.net/tkf/fltk-2/mod-patch-03.tar.gz All files to date (hopefully this will be up to date). http://rainbowsally.net/tkf/fltk-2/ Disclaimer: This is a dev version for people interested in debugging the official version. You will find it much easier to work on your system in a folder isolated from any global installations you may have. I think that was the problem with fltk 2.0 in the first place. Stuff that worked on one system didn't work on another because the originating system included files not present in the commonly available file set. In any case, for stand-alone apps you'll probably want a static- linked system. This is not that, though you might be able to figure out how to do that if you play around with the files a bit (add one at a time to see what they do... sort of thing). I think I have gotten where I want to go with the themes. They now DO load. They DO modify the Styles and I CAN see what they were supposed to do. This MAY be the end of the line for me with fltk 2.0 unless I can add my own box drawing routines to the stock version (via plugin/ themes). I need to incorporate "pixies" into the system, which I had working but not integrated into my fltk 1.3x version when I switched to 2.0. "Pixies" are easy to edit mini-boxes used to generate semi-transparent sprites used for "character graphics" box drawing and highlight overlays. More on this later. . Link: http://www.fltk.org/str.php?L2361 Version: 2.0-current _______________________________________________ fltk-bugs mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-bugs
