Austin Covello wrote:
> I don't really know how to link it properly.

        I see you've gotten it working in followups, but I thought
        I'd mention the following as words to follow in the future,
        as the build/link options sometimes change over the years.

        In unix we use fltk-config to get the proper build, but since
        it's a shell script, we can't support it on windows.

        The way I determine how to link under windows is to look at
        the link arguments FLTK uses to build one of the test programs
        that's most like the app I'm trying to build.

        For instance, if it's an opengl app I want to build,
        then I open up the fltk distro and rebuild the 'glpuzzle' example,
        then check out the compile/link arguments from the build logs,
        and compare those to my own project.

        
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