> There's one weird side effect when using GL subwindows, though: if you
> draw a string in the GL window before deleting it, and you draw the same
> string in the new GL window that replaces it, the string is drawn as a
> solid color rectangle.
>
> I guess there's a caching issue (are the textures e.g. linked to a
> given GL context via a display list)?

Yes, the code attempts to re-use the pre-computed texture on the
new window, and it fails.
Because I know nothing of OpenGL, it's very difficult for me
to debug that. Could you help ?
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