> There's one weird side effect when using GL subwindows, though: if you > draw a string in the GL window before deleting it, and you draw the same > string in the new GL window that replaces it, the string is drawn as a > solid color rectangle. > > I guess there's a caching issue (are the textures e.g. linked to a > given GL context via a display list)?
Yes, the code attempts to re-use the pre-computed texture on the new window, and it fails. Because I know nothing of OpenGL, it's very difficult for me to debug that. Could you help ? _______________________________________________ fltk-bugs mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-bugs
