> On 20.10.2011 05:10, Jim Jozwiak wrote:
> > Albrecht,
> >
> > Thank you so much for your patch and suggestions.
>
> You're welcome, I'm glad I could help you.
>
>
> Did you also correct your code, or did you try with
> the old code?
>

Unfortunately, although your patch kept the app from hanging, it caused 
problems when the previous pulldown menu from the previous food had more menu 
items than the current pulldown menu from the current food--then there was 
garbage in the extra slots.

Nevertheless, I am very grateful that you took the time and effort to install 
my program, look at the problem and then fix fltk. I appreciate the difficulty 
of decoding a novice's attempt to use fltk.

This is why I am trying to create an simple example of the next bug I found.  
If I make all the packs and windows in NUT resizable, recompile, execute, and 
then show a tooltip (especially on NUT's "Options" tab), most of the widgets on 
the screen stop responding to clicks, and if a menu button still works, the 
pulldown menu's coordinates are shifted toward where the tooltip was.  NUT has 
so many zillion packs and wizards within each other that I have not found 
exactly what is causing the problem so as to be able to create a simple test 
case.  If you or anyone has a suggestion where to look, I would appreciate it.  
The NUT code I am using as a base is at 
http://www.lafn.org/~av832/newnut-17.2.tar.gz .  My current theory is that when 
all widgets are resizable, the redraw after the tooltip (not specific to a 
single widget or necessarily a single group because a tooltip plops down 
however big it needs to be) somehow leaves fltk's view of screen coordinates 
corrupted.

Jim
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