> >
> > Thanks for the report, but ... I just ran a fresh build using
> > VisualC 2010 Express (I don't have the professional version),
> > and everything runs fine. I don't see a crash. Note that my build
> > was in Release mode, on Win7 64-bit.
> >
> > Can you please provide more information about your build (Release
> > or Debug mode?), and if this happens always or only sometimes? Do
> > you have to do anything special while the program runs, or do you
> > only start it and click the exit/quit button immediately? Can you
> > provide some debug info (call stack etc. ?). This could help, if
> > it is not something that is only in your system setup. What language
> > is your system language?
> >
> > Albrecht
>
> The issue occur consitently with fltk-1.1.10, fltk-1.3.x (I have not checked
> other versions.) by starting the program normally and click the exit/quit
> button to close.
>
> The programs were built for win32 release mode (staticly linked fltk library
> with microsoft dll runtime) running in 64 bit windows 7 ultimate on an AMD
> machine with US locale.
>
> I notice that the three example test programs all use opengl, and the issue
> seems to be caused by calling the standard c runtime--exit() function. Other
> programs in the same test directory that also calls exit() have no issue.
>
> If I replace the exit() with fl_exit() in the exit/quit button
> callback(described in 'Beginner fltk tutorial' for memory resource cleanup)
>
> void fl_exit()
> {
> while( Fl::first_window() )
> Fl::first_window()->hide();
> }
>
> the programs exit normally.
>
> BTW, sorry for posting in this forum; I should have used the fltk.general
> instead.
>
> Long
Update, The test sample programs work fine as is; the AMD opengl driver on my
win7 laptop was corrupted, and the system defaulted to be gl version 1.1.
Thanks!
Long
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