I am running into a problem when using Fl_Gl_Window in combination with FL_DLL 
(FLTK DLLs). No OpenGL output is produced when using the DLL libraries of FLTK. 
As a matter of fact, if an application uses the Fl_Gl_Window as a top-level 
window the application quits right away. Compiling the same code using the 
static version of FLTK produces the OpenGL output as expected.

It seems that the code never reaches Fl_Gl_Window::flush when using the DLLs, 
while it does when using the static version.

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