Author: matt
Date: 2007-11-19 06:14:13 -0800 (Mon, 19 Nov 2007)
New Revision: 5976
Log:
Fixed some typos and some funny language (my own) in the documentation of the 
test applications. ADded a hidden [+] key support for 'Blocks' so that I can 
increase the level to my prefered one (6) and not have to play through 1-5 ;-)

Modified:
   branches/branch-1.1/documentation/examples.html
   branches/branch-1.1/test/blocks.cxx

Modified: branches/branch-1.1/documentation/examples.html
===================================================================
--- branches/branch-1.1/documentation/examples.html     2007-11-16 06:51:32 UTC 
(rev 5975)
+++ branches/branch-1.1/documentation/examples.html     2007-11-19 14:14:13 UTC 
(rev 5976)
@@ -9,7 +9,7 @@
 <P ALIGN="RIGHT">March 19, 2005</P>
 
 <P>The FLTK distribution contains over 60 sample applications written
-in or ported to FLTK. If the FLTK archive you received does not
+in, or ported to, FLTK. If the FLTK archive you received does not
 contain a 'test' directory, you can download the complete FLTK
 distribution from 
 <a href="http://fltk.org/software.php";>http://fltk.org/software.php</a>.</P>
@@ -118,8 +118,9 @@
 based arc drawing for some fun effects.
 
 <h3><a name="ask">ask</h3>
-<tt>ask</tt> shows some of FLTK's standard dialog boxes, but you 
-may end up in a loop, but you may end up in a loop, but... .
+<tt>ask</tt> shows some of FLTK's standard dialog boxes. Click
+the correct answers or you may end up in a loop, or you may end 
+up in a loop, or you... .
 
 <h3><a name="bitmap">bitmap</h3>
 This simple test shows the use of a single color bitmap as a
@@ -134,8 +135,9 @@
  
 <h3><a name="boxtype">boxtype</h3>
 <tt>boxtype</tt> gives an overview of readily available boxes and
-frames in FLTK. More types can be added by the user. When using 
-themes, FLTK shuffles boxtypes around to give an app a new look.
+frames in FLTK. More types can be added by the application programmer. 
+When using themes, FLTK shuffles boxtypes around to give your program
+a new look.
 
 <h3><a name="browser">browser</h3>
 <tt>browser</tt> shows the capabilities of the <tt>Fl_Browser</tt> widget. 
@@ -143,28 +145,28 @@
 correct positioning of the browser data window.
 
 <h3><a name="button">button</h3>
-The <tt>button</tt> test is a very simple demo of buttons and callbacks.
+The <tt>button</tt> test is a simple demo of push-buttons and callbacks.
 
 <h3><a name="buttons">buttons</h3>
 <tt>buttons</tt> shows a sample of FLTK button types.
 
 <h3><a name="checkers">checkers</h3>
 Written by Steve Poulsen in early 1979, <tt>checkers</tt> shows
-how to polish a VT100 text terminal based program into a neat
-program with a graphical UI. Check out the code that drags the
+how to convert a VT100 text-terminal based program into a neat
+application with a graphical UI. Check out the code that drags the
 pieces, and how the pieces are drawn by layering. Then tell me 
-how to beat this program.
+how to beat the computer at Checkers.
 
 <h3><a name="clock">clock</h3>
 The <tt>clock</tt> demo shows two analog clocks. The innards of
-teh <tt>Fl_Clock</tt> widget are pretty interesting as they explain
+the <tt>Fl_Clock</tt> widget are pretty interesting, explaining
 the use of timeouts and matrix based drawing.
 
 <h3><a name="colbrowser">colbrowser</h3>
 <tt>colbrowser</tt> runs only on X11 systems. It reads 
 <i>/usr/lib/X11/rgb.txt</i> to show the color representation
 of every text entry in the file. This is beautiful, but
-only mederatly useful unless your UI is written in <i>Motif</i>.
+only moderatly useful unless your UI is written in <i>Motif</i>.
 
 <h3><a name="color_chooser">color_chooser</h3>
 The <tt>color_chooser</tt> gives a short demo of FLTK's palette based
@@ -176,12 +178,12 @@
 and shows OpenGL text.
 
 <h3><a name="CubeView">CubeView</h3>
-<tt>CubeView</tt> shows how to create a UI containing OpenGL with fluid.
+<tt>CubeView</tt> shows how to create a UI containing OpenGL with Fluid.
 
 <h3><a name="cursor">cursor</h3>
 The <tt>cursor</tt> demo show all mouse cursor shapes that come standard
 with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only
-on few systems like Irix.
+on few systems (some version of Irix for example).
 
 <h3><a name="curve">curve</h3>
 <tt>curve</tt> draws a nice Bezier curve into a custom widget. The 
@@ -189,8 +191,8 @@
 
 <h3><a name="demo">demo</h3>
 This tool allows quick access to all programs in the <tt>test</tt> directory. 
-<tt>demo</tt> is viaully based on the IrixGL demo program and cna be 
-extended by editing <tt>test/demo.menu</tt>.
+<tt>demo</tt> is based on the visuals of the IrixGL demo program. The menu 
+tree can be changed by editing <tt>test/demo.menu</tt>.
 
 <h3><a name="doublebuffer">doublebuffer</h3>
 The <tt>doublebuffer</tt> demo show the difference between a single
@@ -203,7 +205,7 @@
 <h3><a name="editor">editor</h3>
 FLTK has two very different text input widgets. <tt>Fl_Input</tt> 
 and derived classes are rather leight weight, however 
-<tt>Fl_Text_Editor</tt> is a complete port of nedit (with permission). 
+<tt>Fl_Text_Editor</tt> is a complete port of <i>nedit</i> (with permission). 
 The <tt>editor</tt> test is almost a full application, showing custom
 syntax highlighting and dialog creation. 
 
@@ -235,18 +237,18 @@
 
 <h3><a name="fullscreen">fullscreen</h3>
 This demo shows how to do many of the window manipulations that
-are popular on SGI programs, even though X does not really like
-them.  You can toggle the border on/off, change the visual to
-switch between single/double buffer, and make the window take
-over the screen. More information in the source code.
+are popular for games.
+You can toggle the border on/off, switch between single- 
+and double-buffered rendering, and take over the entire
+screen. More information in the source code.
 
 <h3><a name="gl_overlay">gl_overlay</h3>
 <tt>gl_overlay</tt> shows OpenGL overlay plane rendering. If no
 hardware overly plane is available, FLTK will simulate it
-automatically.
+for you.
 
 <h3><a name="glpuzzle">glpuzzle</h3>
-The <tt>glpuzzle</tt> test dhows how most Glut source code compiles
+The <tt>glpuzzle</tt> test shows how most Glut source code compiles
 easily under FLTK.
 
 <h3><a name="hello">hello</h3>
@@ -257,12 +259,12 @@
 <h3><a name="help">help</h3>
 <tt>help</tt> displays the built-in FLTK help browser. The 
 <tt>Fl_Help_Dialog</tt> understands a subset of html and renders
-various image formats. It is a great help to provide help
+various image formats. This widget makes it easy to provide help
 pages to the user without depending on the operating system's 
 html browser.
 
 <h3><a name="iconize">iconize</h3>
-<tt>iconize</tt> demonstrates the efeect of the window functions
+<tt>iconize</tt> demonstrates the effect of the window functions
 <tt>hide()</tt>, <tt>iconize()</tt>, and <tt>show()</tt>.
 
 <h3><a name="image">image</h3>
@@ -273,11 +275,11 @@
 
 <h3><a name="inactive">inactive</h3>
 <tt>inactive</tt> tests the correct rendering of inactive widgets.
-To see the inactive version of images, you can check the pixmap 
+To see the inactive version of images, you can check out the pixmap 
 or image test.
 
 <h3><a name="input">input</h3>
-This tool shows and tests differnet types of text input fields based on
+This tool shows and tests different types of text input fields based on
 <tt>Fl_Input_</tt>. The <tt>input</tt> program also tests various 
 settings of <tt>Fl_Input::when()</tt>.
 
@@ -327,12 +329,12 @@
 <h3><a name="minimum">minimum</h3>
 The <tt>minimum</tt> test program verifies that the update regions
 are set correctly. In a real life application, the trail would
-be avoided by choosing a smaller label or by setting label clipping.
-correctly. 
+be avoided by choosing a smaller label or by setting label clipping
+differently. 
 
 <h3><a name="navigation">navigation</h3>
 <tt>navigation</tt> demonstrates how the text cursor moves from
-text field to text field by using the arrow keys, tab and shift-tab..
+text field to text field when using the arrow keys, tab, and shift-tab.
 
 <h3><a name="output">output</h3>
 <tt>output</tt> shows the difference between the single line and
@@ -349,11 +351,11 @@
 The <tt>pack</tt> test program demonstrates the resizing
 and repositioning of children of the <tt>Fl_Pack</tt> group.
 Putting an <tt>Fl_Pack</tt> into an <tt>Fl_Scroll</tt> is 
-a useful way to create a kind of browser.
+a useful way to create a browser for large sets of data.
 
 <h3><a name="pixmap_browser">pixmap_browser</h3>
-<tt>pixmap_browser</tt> tests the shared image interface. When using
-the same image multiple times <tt>Fl_Shared_Image</tt> will keep it
+<tt>pixmap_browser</tt> tests the shared-image interface. When using
+the same image multiple times, <tt>Fl_Shared_Image</tt> will keep it
 only once in memory.
 
 <h3><a name="pixmap">pixmap</h3>
@@ -365,11 +367,11 @@
 <h3><a name="preferences">preferences</h3>
 I do have my <tt>preferences</tt> in the morning, but sometimes I
 just can't remember a thing. This is where the <tt>Fl_Preferences</tt>
-come in handy. The remember any kind of data between program launches.
+come in handy. They remember any kind of data between program launches.
 
 <h3><a name="radio">radio</h3>
 The <tt>radio</tt> tool was created entirely with <i>fluid</i>. It
-shows some of the available btton types and tests radio 
+shows some of the available button types and tests radio 
 button behavior.
 
 <h3><a name="resizebox">resizebox</h3>
@@ -384,7 +386,7 @@
 <tt>scroll</tt> shows how to scroll an area of widgets, one of
 them beeing a slow custom drawing. <tt>Fl_Scroll</tt> uses 
 clipping and smart window area copying to improve redraw speed.
-The buttons at the bottom of the window test decoration rendering
+The buttons at the bottom of the window control decoration rendering
 and updates.
 
 <h3><a name="shape">shape</h3>
@@ -394,7 +396,7 @@
 
 <h3><a name="subwindow">subwindow</h3>
 The <tt>subwindow</tt> demo tests messaging and drawing between 
-the main window and 'true' sub windows. A sub window is differnt
+the main window and 'true' sub windows. A sub window is different
 to a group by resetting the FLTK coordinate stystem to 0, 0 in the
 top left corner. On Win32 and X11, subwindows have their own 
 operating system specific handle.
@@ -402,7 +404,7 @@
 <h3><a name="sudoku">sudoku</h3>
 Another highly addictive game - don't play it, I warned you.
 The implementation shows how to create application icons,
-how to deal with OS specific, and how to generate sound.
+how to deal with OS specifics, and how to generate sound.
 
 <h3><a name="symbols">symbols</h3>
 <tt>symbols</tt> are a speciality of FLTK. These little vector 

Modified: branches/branch-1.1/test/blocks.cxx
===================================================================
--- branches/branch-1.1/test/blocks.cxx 2007-11-16 06:51:32 UTC (rev 5975)
+++ branches/branch-1.1/test/blocks.cxx 2007-11-19 14:14:13 UTC (rev 5976)
@@ -476,6 +476,7 @@
   int          handle(int event);
   void         new_game();
   int          score() { return (score_); }
+  void          up_level();
 };
 
 
@@ -734,6 +735,12 @@
   else if (interval_ < 0.0 || paused_) return (0);
 
   switch (event) {
+    case FL_KEYBOARD:
+        if (Fl::event_text()) {
+          if (strcmp(Fl::event_text(), "+") == 0)
+            up_level();
+        }
+        break;
     case FL_PUSH :
        mx    = w() - Fl::event_x() + BLOCK_SIZE;
        my    = h() - Fl::event_y();
@@ -841,6 +848,15 @@
   }
 }
 
+void BlockWindow::up_level() {
+  interval_ *= 0.95;
+  opened_columns_ = 0;
+  if (num_colors_ < 7) num_colors_ ++;
+  level_ ++;
+  sprintf(title_, "Level: %d", level_);
+  title_y_ = h();
+  Fl::repeat_timeout(interval_, (Fl_Timeout_Handler)timeout_cb, (void *)this);
+}
 
 // Animate the game...
 void
@@ -940,14 +956,7 @@
        bw->opened_columns_ ++;
 
        if (bw->opened_columns_ > (2 * BLOCK_COLS)) {
-          bw->interval_ *= 0.95;
-         bw->opened_columns_ = 0;
-
-          if (bw->num_colors_ < 7) bw->num_colors_ ++;
-
-          bw->level_ ++;
-         sprintf(bw->title_, "Level: %d", bw->level_);
-         bw->title_y_ = bw->h();
+          bw->up_level();
        }
 
        c = bw->columns_;

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