Author: matt Date: 2007-11-19 06:14:13 -0800 (Mon, 19 Nov 2007) New Revision: 5976 Log: Fixed some typos and some funny language (my own) in the documentation of the test applications. ADded a hidden [+] key support for 'Blocks' so that I can increase the level to my prefered one (6) and not have to play through 1-5 ;-)
Modified: branches/branch-1.1/documentation/examples.html branches/branch-1.1/test/blocks.cxx Modified: branches/branch-1.1/documentation/examples.html =================================================================== --- branches/branch-1.1/documentation/examples.html 2007-11-16 06:51:32 UTC (rev 5975) +++ branches/branch-1.1/documentation/examples.html 2007-11-19 14:14:13 UTC (rev 5976) @@ -9,7 +9,7 @@ <P ALIGN="RIGHT">March 19, 2005</P> <P>The FLTK distribution contains over 60 sample applications written -in or ported to FLTK. If the FLTK archive you received does not +in, or ported to, FLTK. If the FLTK archive you received does not contain a 'test' directory, you can download the complete FLTK distribution from <a href="http://fltk.org/software.php">http://fltk.org/software.php</a>.</P> @@ -118,8 +118,9 @@ based arc drawing for some fun effects. <h3><a name="ask">ask</h3> -<tt>ask</tt> shows some of FLTK's standard dialog boxes, but you -may end up in a loop, but you may end up in a loop, but... . +<tt>ask</tt> shows some of FLTK's standard dialog boxes. Click +the correct answers or you may end up in a loop, or you may end +up in a loop, or you... . <h3><a name="bitmap">bitmap</h3> This simple test shows the use of a single color bitmap as a @@ -134,8 +135,9 @@ <h3><a name="boxtype">boxtype</h3> <tt>boxtype</tt> gives an overview of readily available boxes and -frames in FLTK. More types can be added by the user. When using -themes, FLTK shuffles boxtypes around to give an app a new look. +frames in FLTK. More types can be added by the application programmer. +When using themes, FLTK shuffles boxtypes around to give your program +a new look. <h3><a name="browser">browser</h3> <tt>browser</tt> shows the capabilities of the <tt>Fl_Browser</tt> widget. @@ -143,28 +145,28 @@ correct positioning of the browser data window. <h3><a name="button">button</h3> -The <tt>button</tt> test is a very simple demo of buttons and callbacks. +The <tt>button</tt> test is a simple demo of push-buttons and callbacks. <h3><a name="buttons">buttons</h3> <tt>buttons</tt> shows a sample of FLTK button types. <h3><a name="checkers">checkers</h3> Written by Steve Poulsen in early 1979, <tt>checkers</tt> shows -how to polish a VT100 text terminal based program into a neat -program with a graphical UI. Check out the code that drags the +how to convert a VT100 text-terminal based program into a neat +application with a graphical UI. Check out the code that drags the pieces, and how the pieces are drawn by layering. Then tell me -how to beat this program. +how to beat the computer at Checkers. <h3><a name="clock">clock</h3> The <tt>clock</tt> demo shows two analog clocks. The innards of -teh <tt>Fl_Clock</tt> widget are pretty interesting as they explain +the <tt>Fl_Clock</tt> widget are pretty interesting, explaining the use of timeouts and matrix based drawing. <h3><a name="colbrowser">colbrowser</h3> <tt>colbrowser</tt> runs only on X11 systems. It reads <i>/usr/lib/X11/rgb.txt</i> to show the color representation of every text entry in the file. This is beautiful, but -only mederatly useful unless your UI is written in <i>Motif</i>. +only moderatly useful unless your UI is written in <i>Motif</i>. <h3><a name="color_chooser">color_chooser</h3> The <tt>color_chooser</tt> gives a short demo of FLTK's palette based @@ -176,12 +178,12 @@ and shows OpenGL text. <h3><a name="CubeView">CubeView</h3> -<tt>CubeView</tt> shows how to create a UI containing OpenGL with fluid. +<tt>CubeView</tt> shows how to create a UI containing OpenGL with Fluid. <h3><a name="cursor">cursor</h3> The <tt>cursor</tt> demo show all mouse cursor shapes that come standard with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only -on few systems like Irix. +on few systems (some version of Irix for example). <h3><a name="curve">curve</h3> <tt>curve</tt> draws a nice Bezier curve into a custom widget. The @@ -189,8 +191,8 @@ <h3><a name="demo">demo</h3> This tool allows quick access to all programs in the <tt>test</tt> directory. -<tt>demo</tt> is viaully based on the IrixGL demo program and cna be -extended by editing <tt>test/demo.menu</tt>. +<tt>demo</tt> is based on the visuals of the IrixGL demo program. The menu +tree can be changed by editing <tt>test/demo.menu</tt>. <h3><a name="doublebuffer">doublebuffer</h3> The <tt>doublebuffer</tt> demo show the difference between a single @@ -203,7 +205,7 @@ <h3><a name="editor">editor</h3> FLTK has two very different text input widgets. <tt>Fl_Input</tt> and derived classes are rather leight weight, however -<tt>Fl_Text_Editor</tt> is a complete port of nedit (with permission). +<tt>Fl_Text_Editor</tt> is a complete port of <i>nedit</i> (with permission). The <tt>editor</tt> test is almost a full application, showing custom syntax highlighting and dialog creation. @@ -235,18 +237,18 @@ <h3><a name="fullscreen">fullscreen</h3> This demo shows how to do many of the window manipulations that -are popular on SGI programs, even though X does not really like -them. You can toggle the border on/off, change the visual to -switch between single/double buffer, and make the window take -over the screen. More information in the source code. +are popular for games. +You can toggle the border on/off, switch between single- +and double-buffered rendering, and take over the entire +screen. More information in the source code. <h3><a name="gl_overlay">gl_overlay</h3> <tt>gl_overlay</tt> shows OpenGL overlay plane rendering. If no hardware overly plane is available, FLTK will simulate it -automatically. +for you. <h3><a name="glpuzzle">glpuzzle</h3> -The <tt>glpuzzle</tt> test dhows how most Glut source code compiles +The <tt>glpuzzle</tt> test shows how most Glut source code compiles easily under FLTK. <h3><a name="hello">hello</h3> @@ -257,12 +259,12 @@ <h3><a name="help">help</h3> <tt>help</tt> displays the built-in FLTK help browser. The <tt>Fl_Help_Dialog</tt> understands a subset of html and renders -various image formats. It is a great help to provide help +various image formats. This widget makes it easy to provide help pages to the user without depending on the operating system's html browser. <h3><a name="iconize">iconize</h3> -<tt>iconize</tt> demonstrates the efeect of the window functions +<tt>iconize</tt> demonstrates the effect of the window functions <tt>hide()</tt>, <tt>iconize()</tt>, and <tt>show()</tt>. <h3><a name="image">image</h3> @@ -273,11 +275,11 @@ <h3><a name="inactive">inactive</h3> <tt>inactive</tt> tests the correct rendering of inactive widgets. -To see the inactive version of images, you can check the pixmap +To see the inactive version of images, you can check out the pixmap or image test. <h3><a name="input">input</h3> -This tool shows and tests differnet types of text input fields based on +This tool shows and tests different types of text input fields based on <tt>Fl_Input_</tt>. The <tt>input</tt> program also tests various settings of <tt>Fl_Input::when()</tt>. @@ -327,12 +329,12 @@ <h3><a name="minimum">minimum</h3> The <tt>minimum</tt> test program verifies that the update regions are set correctly. In a real life application, the trail would -be avoided by choosing a smaller label or by setting label clipping. -correctly. +be avoided by choosing a smaller label or by setting label clipping +differently. <h3><a name="navigation">navigation</h3> <tt>navigation</tt> demonstrates how the text cursor moves from -text field to text field by using the arrow keys, tab and shift-tab.. +text field to text field when using the arrow keys, tab, and shift-tab. <h3><a name="output">output</h3> <tt>output</tt> shows the difference between the single line and @@ -349,11 +351,11 @@ The <tt>pack</tt> test program demonstrates the resizing and repositioning of children of the <tt>Fl_Pack</tt> group. Putting an <tt>Fl_Pack</tt> into an <tt>Fl_Scroll</tt> is -a useful way to create a kind of browser. +a useful way to create a browser for large sets of data. <h3><a name="pixmap_browser">pixmap_browser</h3> -<tt>pixmap_browser</tt> tests the shared image interface. When using -the same image multiple times <tt>Fl_Shared_Image</tt> will keep it +<tt>pixmap_browser</tt> tests the shared-image interface. When using +the same image multiple times, <tt>Fl_Shared_Image</tt> will keep it only once in memory. <h3><a name="pixmap">pixmap</h3> @@ -365,11 +367,11 @@ <h3><a name="preferences">preferences</h3> I do have my <tt>preferences</tt> in the morning, but sometimes I just can't remember a thing. This is where the <tt>Fl_Preferences</tt> -come in handy. The remember any kind of data between program launches. +come in handy. They remember any kind of data between program launches. <h3><a name="radio">radio</h3> The <tt>radio</tt> tool was created entirely with <i>fluid</i>. It -shows some of the available btton types and tests radio +shows some of the available button types and tests radio button behavior. <h3><a name="resizebox">resizebox</h3> @@ -384,7 +386,7 @@ <tt>scroll</tt> shows how to scroll an area of widgets, one of them beeing a slow custom drawing. <tt>Fl_Scroll</tt> uses clipping and smart window area copying to improve redraw speed. -The buttons at the bottom of the window test decoration rendering +The buttons at the bottom of the window control decoration rendering and updates. <h3><a name="shape">shape</h3> @@ -394,7 +396,7 @@ <h3><a name="subwindow">subwindow</h3> The <tt>subwindow</tt> demo tests messaging and drawing between -the main window and 'true' sub windows. A sub window is differnt +the main window and 'true' sub windows. A sub window is different to a group by resetting the FLTK coordinate stystem to 0, 0 in the top left corner. On Win32 and X11, subwindows have their own operating system specific handle. @@ -402,7 +404,7 @@ <h3><a name="sudoku">sudoku</h3> Another highly addictive game - don't play it, I warned you. The implementation shows how to create application icons, -how to deal with OS specific, and how to generate sound. +how to deal with OS specifics, and how to generate sound. <h3><a name="symbols">symbols</h3> <tt>symbols</tt> are a speciality of FLTK. These little vector Modified: branches/branch-1.1/test/blocks.cxx =================================================================== --- branches/branch-1.1/test/blocks.cxx 2007-11-16 06:51:32 UTC (rev 5975) +++ branches/branch-1.1/test/blocks.cxx 2007-11-19 14:14:13 UTC (rev 5976) @@ -476,6 +476,7 @@ int handle(int event); void new_game(); int score() { return (score_); } + void up_level(); }; @@ -734,6 +735,12 @@ else if (interval_ < 0.0 || paused_) return (0); switch (event) { + case FL_KEYBOARD: + if (Fl::event_text()) { + if (strcmp(Fl::event_text(), "+") == 0) + up_level(); + } + break; case FL_PUSH : mx = w() - Fl::event_x() + BLOCK_SIZE; my = h() - Fl::event_y(); @@ -841,6 +848,15 @@ } } +void BlockWindow::up_level() { + interval_ *= 0.95; + opened_columns_ = 0; + if (num_colors_ < 7) num_colors_ ++; + level_ ++; + sprintf(title_, "Level: %d", level_); + title_y_ = h(); + Fl::repeat_timeout(interval_, (Fl_Timeout_Handler)timeout_cb, (void *)this); +} // Animate the game... void @@ -940,14 +956,7 @@ bw->opened_columns_ ++; if (bw->opened_columns_ > (2 * BLOCK_COLS)) { - bw->interval_ *= 0.95; - bw->opened_columns_ = 0; - - if (bw->num_colors_ < 7) bw->num_colors_ ++; - - bw->level_ ++; - sprintf(bw->title_, "Level: %d", bw->level_); - bw->title_y_ = bw->h(); + bw->up_level(); } c = bw->columns_; _______________________________________________ fltk-commit mailing list fltk-commit@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-commit