Author: engelsman
Date: 2009-06-27 13:40:48 -0700 (Sat, 27 Jun 2009)
New Revision: 6799
Log:
simplified old HTML anchors with name= and href= in all *.dox files.
removed "old html link" section from development.dox



Modified:
   branches/branch-1.3/documentation/src/common.dox
   branches/branch-1.3/documentation/src/development.dox
   branches/branch-1.3/documentation/src/drawing.dox
   branches/branch-1.3/documentation/src/editor.dox
   branches/branch-1.3/documentation/src/enumerations.dox
   branches/branch-1.3/documentation/src/events.dox
   branches/branch-1.3/documentation/src/examples.dox
   branches/branch-1.3/documentation/src/fluid.dox
   branches/branch-1.3/documentation/src/intro.dox
   branches/branch-1.3/documentation/src/opengl.dox
   branches/branch-1.3/documentation/src/preface.dox
   branches/branch-1.3/documentation/src/subclassing.dox

Modified: branches/branch-1.3/documentation/src/common.dox
===================================================================
--- branches/branch-1.3/documentation/src/common.dox    2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/common.dox    2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -166,7 +166,6 @@
 displayed you will have to call \p redraw() on the
 widget's parent.
 
-<A NAME="colors"></A> <!-- For old HTML links only ! -->
 \section common_colors Colors
 
 FLTK stores the colors of widgets as an 32-bit unsigned
@@ -215,7 +214,6 @@
 button->labelcolor(FL_WHITE);
 \endcode
 
-<A NAME="boxtypes"></A> <!-- For old HTML links only ! -->
 \section common_boxtypes Box Types
 
 The type Fl_Boxtype stored and returned in Fl_Widget::box()
@@ -269,7 +267,6 @@
 }
 \endcode
 
-<A name="fl_down"></A>  <!-- For old HTML links only ! -->
 \anchor common_fl_down
 Fl_Boxtype fl_down(Fl_Boxtype b)
 
@@ -279,7 +276,6 @@
 is undefined and some random box or frame is returned.
 See \ref drawing_fl_frame "Drawing Functions" for more details.
 
-<A name="fl_frame"></A>  <!-- For old HTML links only ! -->
 \anchor common_fl_frame
 Fl_Boxtype fl_frame(Fl_Boxtype b)
 
@@ -289,8 +285,6 @@
 is undefined and some random box or frame is returned.
 See \ref drawing_fl_frame "Drawing Functions" for more details.
 
-<A name="fl_box"></A> <!-- For old HTML links only ! -->
-\anchor common_fl_box
 Fl_Boxtype fl_box(Fl_Boxtype b)
 
 \par
@@ -323,7 +317,6 @@
 \ref common_fl_frame "fl_frame(Fl_Boxtype)"
 expects the \p UP_BOX design at a value divideable by four.
 
-<A NAME="labels"></A> <!-- For old HTML links only ! -->
 \section common_labels Labels and Label Types
 
 The \p label(), \p align(), \p labelfont(), \p labelsize(),
@@ -375,7 +368,6 @@
 \li \p FL_TEXT_OVER_IMAGE - show the label text over the image.
 \li \p FL_IMAGE_OVER_TEXT - show the label image over the text (default).
 
-<A NAME="labeltypes"></A> <!-- For old HTML links only ! -->
 \anchor common_labeltype
 \par labeltype()
 
@@ -389,7 +381,6 @@
 \li \p FL_EMBOSSED_LABEL - draws edges as thought the text is raised.
 \li \p FL_ICON_LABEL - draws the icon associated with the text.
 
-\anchor common_image_deimage
 \par image() and deimage()
 
 The \p image() and \p deimage() methods set an image that
@@ -466,7 +457,6 @@
 The Fl::set_labeltype() method can also be used to overload
 an existing label type such as \p FL_NORMAL_LABEL.
 
-<A NAME="add_symbol"></A> <!-- For old HTML links only ! -->
 \par Making your own symbols
 
 It is also possible to define your own drawings and add

Modified: branches/branch-1.3/documentation/src/development.dox
===================================================================
--- branches/branch-1.3/documentation/src/development.dox       2009-06-27 
16:39:36 UTC (rev 6798)
+++ branches/branch-1.3/documentation/src/development.dox       2009-06-27 
20:40:48 UTC (rev 6799)
@@ -251,98 +251,38 @@
 \section development_links Creating Links
 
 Links to other documents and external links can be embedded with
-  \li  normal HTML links
-  \li  HTML links without markup - doxygen creates "http://...";
-       links automatically
-  \li  links to other doxygen chapters with the \\ref statments
-  \li  links to named sections within the same or other doxygen chapters,
-       if they are defined there with a \\section statement
 
+- doxygen \\ref links to other doxygen \\page, \\section,
+  \\subsection and \\anchor locations
+- HTML links without markup - doxygen creates "http://...";
+  links automatically
+- standard, non-Doxygen, HTML links
+
 \code
-    see chapter \ref unicode creates a link to the named chapter unicode
-    that has been created with a \subpage statement.
 
-    see <a href="drawing.html#character_encoding">chapter 5</a> creates
-    a link to a named html anchor "character_encoding" within the same file.
+-   see chapter \ref unicode creates a link to the named chapter
+    unicode that has been created with a \page statement.
 
-    For further informations about quoting see
+-   For further informations about quoting see
     http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
 
-    Bold link text: you can see the <b>online documentation</b>
-    of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/index.html
-    
-    see section \ref development_non-ascii
+-   see <a href="http://www.nedit.org/";>Nedit</a> creates
+    a standard HTML link
+
 \endcode
 
 appears as:
 
-    see chapter \ref unicode creates a link to the named chapter unicode
-    that has been created with a \\subpage statement.
+-   see chapter \ref unicode creates a link to the named chapter
+    unicode that has been created with a \\page statement.
 
-    see <a href="drawing.html#character_encoding">chapter 5</a> creates
-    a link to a named html anchor "character_encoding" within the same file.
-
-    For further informations about quoting see
+-   For further informations about quoting see
     http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
 
-    Bold link text: you can see the <b>online documentation</b>
-    of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/index.html
-    
-    see section \ref development_non-ascii
+-   see <a href="http://www.nedit.org/";>Nedit</a> creates
+    a standard HTML link
 
-\section development_old-links Changing Old Links
 
-Old HTML links and anchors in text documentation pages should be changed
-as follows:
-
-\code
-<H2><A name="event_xxx">Fl::event_*() methods</A></H2>
-
-becomes:
-
-<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
-\section events_event_xxx Fl::event_*() methods
-\endcode
-
-The additional HTML "<A NAME=...>" statement is temporary needed, until
-all links (references) are modified, then:
-
-\code
-<H2><A name="event_xxx">Fl::event_*() methods</A></H2>
-
-becomes:
-
-\section events_event_xxx Fl::event_*() methods
-\endcode
-
-The "\section" statement can also be a "\subsection" or "\subsubsection"
-statement.
-
-The references (in this example from index.dox) are changed as follows:
-
-\code
-
- \subpage events
-
-    <B>
-      <UL>
-       <LI><A HREF="events.html#event_xxx">Fl::event_*() methods</A></LI>
-       <LI><A HREF="events.html#propagation">Event Propagation</A></LI>
-      </UL>
-    </B>
-
-becomes:
-
- \subpage events
-
-    <b>
-       \li \ref events_event_xxx
-       \li \ref events_propagation
-    </b>
-
-\endcode
-
-
 \section development_paragraphs Paragraph Layout
 
 There is no real need to use HTML \<P\> and \</P\> tags within the text
@@ -421,21 +361,11 @@
 elements must only be included in the html documentation, therefore
 they must be separated with \\htmlonly and \\endhtmlonly.
 
-Example navigation links:
+The following code gives the navigation bar at the bottom of this page:
 
 \verbatim
 \htmlonly
 <hr>
-<a class="el" href="index.html">[Index]</a> &nbsp;&nbsp;
-<a class="el" href="migration_1_3.html">[Previous] Migrating Code from FLTK 
1.1 to 1.3</a>&nbsp;&nbsp;
-<a class="el" href="license.html">[Next] Software License</a>
-\endhtmlonly
-\endverbatim
-
-Now replaced by:
-\verbatim
-\htmlonly
-<hr>
 <table summary="navigation bar" width="100%" border="0">
 <tr>
   <td width="45%" align="LEFT">

Modified: branches/branch-1.3/documentation/src/drawing.dox
===================================================================
--- branches/branch-1.3/documentation/src/drawing.dox   2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/drawing.dox   2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -44,22 +44,18 @@
 \li \ref ssect_Fl_Image
 \li \ref ssect_Offscreen
 
-<A name="boxdraw"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Boxes Boxes
 
 FLTK provides three functions that can be used to draw boxes for buttons
 and other UI controls. Each function uses the supplied upper-lefthand corner
 and width and height to determine where to draw the box.
 
-<A NAME="fl_draw_box"> </A> <!-- For old HTML links only ! -->
 void fl_draw_box(Fl_Boxtype b, int x, int y, int w, int h, Fl_Color c);
 
 \par
 The \p %fl_draw_box() function draws a standard boxtype \p b
 in the specified color \p c.
 
-<A NAME="fl_frame"></A> <!-- For old HTML links only ! -->
-<A NAME="fl_frame2"></A> <!-- For old HTML links only ! -->
 \anchor drawing_fl_frame
 void fl_frame(const char *s, int x, int y, int w, int h) <br>
 void fl_frame2(const char *s, int x, int y, int w, int h)
@@ -86,7 +82,6 @@
 is described in the \ref common_boxtypes section.
 
 
-<A name="clipping"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Clipping Clipping
 
 You can limit all your drawing to a rectangular region by calling
@@ -98,7 +93,6 @@
 In addition, the system may provide clipping when updating windows
 which may be more complex than a simple rectangle.
 
-<A name="fl_push_clip"></A> <!-- For old HTML links only ! -->
 void fl_push_clip(int x, int y, int w, int h) <br>
 void fl_clip(int x, int y, int w, int h)
 
@@ -110,13 +104,11 @@
 The \p %fl_clip() version is deprecated and
 will be removed from future releases.
 
-<A NAME="fl_push_no_clip"></A> <!-- For old HTML links only ! -->
 void fl_push_no_clip()
 
 \par
 Pushes an empty clip region on the stack so nothing will be clipped.
 
-<A NAME="fl_pop_clip"></A> <!-- For old HTML links only ! -->
 void fl_pop_clip()
 
 \par
@@ -129,7 +121,6 @@
 If you return to FLTK with the clip stack not empty unpredictable results
 occur.
 
-<A NAME="fl_not_clipped"></A> <!-- For old HTML links only ! -->
 int fl_not_clipped(int x, int y, int w, int h)
 
 \par
@@ -141,7 +132,6 @@
 Under X this returns 2 if the rectangle is partially clipped,
 and 1 if it is entirely inside the clip region.
 
-<A NAME="fl_clip_box"></A> <!-- For old HTML links only ! -->
 int fl_clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H)
 
 \par
@@ -152,7 +142,6 @@
 necessary drawing to a rectangle. \c W and \c H are
 set to zero if the rectangle is completely outside the region.
 
-<A NAME="fl_clip_region"></A> <!-- For old HTML links only ! -->
 void fl_clip_region(Fl_Region r) <br>
 Fl_Region fl_clip_region()
 
@@ -162,7 +151,6 @@
 the current clipping region.
 
 
-<A NAME="colors"></A> <!-- For old HTML links only ! -->
 \section drawing_colors Colors
 
 FLTK manages colors as 32-bit unsigned integers. Values from
@@ -182,7 +170,6 @@
 fl_rgb_color(uchar grayscale)
 functions.
 
-<A name="fl_color"></A> <!-- For old HTML links only ! -->
 void fl_color(Fl_Color c) <br>
 void fl_color(int c)
 
@@ -211,7 +198,6 @@
 is used directly on TrueColor displays. For colormap visuals the
 nearest index in the gray ramp or color cube is used.
 
-<A name="lines"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Lines Line Dashes and Thickness
 
 FLTK supports drawing of lines with different styles and
@@ -219,7 +205,6 @@
 and Me due to the reduced drawing functionality these operating
 systems provide.
 
-<A NAME="fl_line_style"></A> <!-- For old HTML links only ! -->
 void fl_line_style(int style, int width, char* dashes)
 
 \par
@@ -272,7 +257,6 @@
 operating systems do not support complex line styles.
 
 
-<A name="fast"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Fast Drawing Fast Shapes
 
 These functions are used to draw almost all the FLTK widgets.
@@ -283,13 +267,11 @@
 so you should only call these while the matrix is set to the
 identity matrix (the default).
 
-<A NAME="fl_point"></A> <!-- For old HTML links only ! -->
 void fl_point(int x, int y)
 
 \par
 Draw a single pixel at the given coordinates.
 
-<A NAME="fl_rectf"></A> <!-- For old HTML links only ! -->
 void fl_rectf(int x, int y, int w, int h) <br>
 void fl_rectf(int x, int y, int w, int h)
 
@@ -305,35 +287,30 @@
 \ref drawing_fl_draw_image "fl_draw_image()"
 so that the correct color shade is produced.
 
-<A NAME="fl_rect"></A> <!-- For old HTML links only ! -->
 void fl_rect(int x, int y, int w, int h) <br>
 void fl_rect(int x, int y, int w, int h, Fl_Color c)
 
 \par
 Draw a 1-pixel border \e inside this bounding box.
 
-<A NAME="fl_line"></A> <!-- For old HTML links only ! -->
 void fl_line(int x, int y, int x1, int y1) <br>
 void fl_line(int x, int y, int x1, int y1, int x2, int y2)
 
 \par
 Draw one or two lines between the given points.
 
-<A NAME="fl_loop"></A> <!-- For old HTML links only ! -->
 void fl_loop(int x, int y, int x1, int y1, int x2, int y2) <br>
 void fl_loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)
 
 \par
 Outline a 3 or 4-sided polygon with lines.
 
-<A NAME="fl_polygon"></A> <!-- For old HTML links only ! -->
 void fl_polygon(int x, int y, int x1, int y1, int x2, int y2) <br>
 void fl_polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3)
 
 \par
 Fill a 3 or 4-sided polygon. The polygon must be convex.
 
-<A NAME="fl_xyline"></A> <!-- For old HTML links only ! -->
 void fl_xyline(int x, int y, int x1) <br>
 void fl_xyline(int x, int y, int x1, int y2) <br>
 void fl_xyline(int x, int y, int x1, int y2, int x3)
@@ -342,7 +319,6 @@
 Draw horizontal and vertical lines. A horizontal line is
 drawn first, then a vertical, then a horizontal.
 
-<A NAME="fl_yxline"></A> <!-- For old HTML links only ! -->
 void fl_yxline(int x, int y, int y1) <br>
 void fl_yxline(int x, int y, int y1, int x2) <br>
 void fl_yxline(int x, int y, int y1, int x2, int y3)
@@ -351,7 +327,6 @@
 Draw vertical and horizontal lines. A vertical line is drawn
 first, then a horizontal, then a vertical.
 
-<A NAME="fl_pie"></A> <!-- For old HTML links only ! -->
 void fl_arc(int x, int y, int w, int h, double a1, double a2) <br>
 void fl_pie(int x, int y, int w, int h, double a1, double a2)
 
@@ -386,7 +361,6 @@
 \todo
 add an Fl_Draw_Area_Cb typedef to allow fl_scroll(...) to be doxygenated?
 
-<A name="fl_scroll"></A> <!-- For old HTML links only ! -->
 void fl_scroll(int X, int Y, int W, int H, int dx, int dy, void 
(*draw_area)(void*, int,int,int,int), void* data)
 
 \par
@@ -396,7 +370,6 @@
 exposed rectangular area,
 
 
-<A name="complex"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Complex Drawing Complex Shapes
 
 The complex drawing functions let you draw arbitrary shapes
@@ -410,7 +383,6 @@
 graphics, so use OpenGL when greater accuracy and/or performance
 is required.
 
-<A NAME="fl_push_matrix"></A> <!-- For old HTML links only ! -->
 void fl_push_matrix() <br>
 void fl_pop_matrix()
 
@@ -418,7 +390,6 @@
 Save and restore the current transformation.  The maximum
 depth of the stack is 4.
 
-<A NAME="fl_scale"></A> <!-- For old HTML links only ! -->
 void fl_scale(double x,double y) <br>
 void fl_scale(double x) <br>
 void fl_translate(double x,double y) <br>
@@ -429,7 +400,6 @@
 Concatenate another transformation onto the current one. The rotation
 angle is in degrees (not radians) and is counter-clockwise.
 
-<A NAME="fl_transform"></A> <!-- For old HTML links only ! -->
 double fl_transform_x(double x, double y) <br>
 double fl_transform_y(double x, double y) <br>
 double fl_transform_dx(double x, double y) <br>
@@ -441,7 +411,6 @@
 After transforming a coordinate pair, it can be added to the vertex
 list without any forther translations using \p %fl_transformed_vertex().
 
-<A NAME="fl_begin_points"></A> <!-- For old HTML links only ! -->
 void fl_begin_points() <br>
 void fl_end_points()
 
@@ -449,28 +418,24 @@
 Start and end drawing a list of points. Points are added to
 the list with \p %fl_vertex().
 
-<A NAME="fl_begin_line"></A> <!-- For old HTML links only ! -->
 void fl_begin_line() <br>
 void fl_end_line()
 
 \par
 Start and end drawing lines.
 
-<A NAME="fl_begin_loop"></A> <!-- For old HTML links only ! -->
 void fl_begin_loop() <br>
 void fl_end_loop()
 
 \par
 Start and end drawing a closed sequence of lines.
 
-<A NAME="fl_begin_polygon"></A> <!-- For old HTML links only ! -->
 void fl_begin_polygon() <br>
 void fl_end_polygon()
 
 \par
 Start and end drawing a convex filled polygon.
 
-<A NAME="fl_begin_complex_polygon"></A> <!-- For old HTML links only ! -->
 void fl_begin_complex_polygon() <br>
 void fl_gap() <br>
 void fl_end_complex_polygon()
@@ -498,20 +463,17 @@
 "even/odd" or "non-zero" winding rules are used to fill them. Holes should
 be drawn in the opposite direction of the outside loop.
 
-<A NAME="fl_vertex"></A> <!-- For old HTML links only ! -->
 void fl_vertex(double x,double y)
 
 \par
 Add a single vertex to the current path.
 
-<A NAME="fl_curve"></A> <!-- For old HTML links only ! -->
 void fl_curve(double X0, double Y0, double X1, double Y1, double X2, double 
Y2, double X3, double Y3)
 
 \par
 Add a series of points on a Bezier curve to the path.  The curve ends
 (and two of the points) are at <tt>X0,Y0</tt> and <tt>X3,Y3</tt>.
 
-<A NAME="fl_arc"></A> <!-- For old HTML links only ! -->
 \anchor drawing_fl_arc
 void fl_arc(double x, double y, double r, double start, double end)
 
@@ -527,7 +489,6 @@
 If \p end is less than \p start then it draws the arc in a clockwise
 direction.
 
-<A NAME="fl_circle"></A> <!-- For old HTML links only ! -->
 void fl_circle(double x, double y, double r)
 
 \par
@@ -540,7 +501,6 @@
 \p %fl_circle() draws incorrectly if the transformation is both rotated and
 non-square scaled.
 
-<A name="text"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Text Drawing Text
 
 All text is drawn in the
@@ -548,7 +508,6 @@
 It is undefined whether this location or the characters are
 modified by the current transformation.
 
-<A NAME="fl_draw"></A> <!-- For old HTML links only ! -->
 void fl_draw(const char *, int x, int y) <br>
 void fl_draw(const char *, int n, int x, int y)
 
@@ -586,7 +545,6 @@
 \par
 The text length is limited to 1024 characters per line.
 
-<A NAME="fl_measure"></A> <!-- For old HTML links only ! -->
 void fl_measure(const char *str, int& w, int& h, int draw_symbols)
 
 \par
@@ -594,23 +552,19 @@
 the \p fl_draw(...align) function.
 If the incoming \p w is non-zero it will wrap to that width.
 
-<A NAME="fl_height"></A> <!-- For old HTML links only ! -->
 int fl_height()
 
 \par
 Recommended minimum line spacing for the current font.  You
 can also just use the value of \p size passed to
 \ref drawing_fl_font "fl_font()".
-<A href="#fl_font"><tt>fl_font()</tt></A>.
 
-<A NAME="fl_descent"></A> <!-- For old HTML links only ! -->
 int fl_descent()
 
 \par
 Recommended distance above the bottom of a \p %fl_height() tall box to draw
 the text at so it looks centered vertically in that box.
 
-<A NAME="fl_width"></A> <!-- For old HTML links only ! -->
 double fl_width(const char* txt) <br>
 double fl_width(const char* txt, int n) <br>
 double fl_width(Fl_Unichar)
@@ -619,7 +573,6 @@
 Return the pixel width of a nul-terminated string, a sequence of \p n
 characters, or a single character in the current font.
 
-<A NAME="fl_shortcut_label"></A> <!-- For old HTML links only ! -->
 const char* fl_shortcut_label(int shortcut)
 
 \par
@@ -630,7 +583,6 @@
 return value points at a static buffer that is overwritten with
 each call.
 
-<A name="fonts"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Fonts Fonts
 
 FLTK supports a set of standard fonts based on the Times,
@@ -646,7 +598,6 @@
 Faces greater than 255 cannot be used in Fl_Widget
 labels, since Fl_Widget stores the index as a byte.
 
-<A name="fl_font"></A> <!-- For old HTML links only ! -->
 \anchor drawing_fl_font
 void fl_font(int face, int size)
 
@@ -661,7 +612,6 @@
 The size of the font is measured in \p pixels and not "points".
 Lines should be spaced \p size pixels apart or more.
 
-<A NAME="fl_size"></A> <!-- For old HTML links only ! -->
 int fl_font() <br>
 int fl_size()
 
@@ -669,7 +619,6 @@
 Returns the face and size set by the most recent call to
 \p fl_font(a,b). This can be used to save/restore the font.
 
-<A NAME="character_encoding"></A> <!-- For old HTML links only ! -->
 \subsection ssect_CharacterEncoding Character Encoding
 
 \todo
@@ -709,16 +658,15 @@
 
 \todo  drawing.dox: I fixed the above encoding problem of these \&cedil;
        and umlaut characters, but this text is obsoleted by FLTK 1.3
-       with utf-8 encoding, or must be rewritten accordingly:
+       with UTF-8 encoding, or must be rewritten accordingly:
        How to use native (e.g. Windows "ANSI", or ISO-8859-x)
        encoding in embedded strings for labels, error messages
-       and more. Please check this (utf-8) encoding on different
+       and more. Please check this (UTF-8) encoding on different
        OS'es and with different language and font environments.
 
-For more information about character encoding, unicode and utf-8
-see chapter \ref unicode.
+For more information about character encodings, see the chapter on
+\ref unicode.
 
-<A name="overlay"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Overlay Drawing Overlays
 
 These functions allow you to draw interactive selection rectangles
@@ -744,7 +692,6 @@
 FL_RELEASE event.
 
 
-<A NAME="images"></A> <!-- For old HTML links only ! -->
 \section drawing_images Drawing Images
 
 To draw images, you can either do it directly from data in
@@ -761,7 +708,6 @@
 transformation matrix is not the identity is not defined, so you
 should only draw images when the matrix is set to the identity.
 
-<A NAME="fl_draw_image"></A> <!-- For old HTML links only ! -->
 \anchor drawing_fl_draw_image
 void fl_draw_image(const uchar *buf,int X,int Y,int W,int H,int D,int L)<br>
 void fl_draw_image_mono(const uchar *buf,int X,int Y,int W,int H,int D,int L)
@@ -844,7 +790,6 @@
 If \p D is 4 or more, you must fill in the unused bytes
 with zero.
 
-<A NAME="fl_draw_pixmap"></A> <!-- For old HTML links only ! -->
 int fl_draw_pixmap(char* const* data, int x, int y, Fl_Color bg) <br>
 int fl_draw_pixmap(const char* const* cdata, int x, int y, Fl_Color bg)
 
@@ -868,7 +813,6 @@
 Fl_Color argument. To draw with true transparency you must
 use the Fl_Pixmap class.
 
-<A NAME="fl_measure_pixmap"></A> <!-- For old HTML links only ! -->
 int fl_measure_pixmap(char* const* data, int &w, int &h) <br>
 int fl_measure_pixmap(const char* const* cdata, int &w, int &h)
 
@@ -883,7 +827,6 @@
 FLTK provides a single function for reading from the current
 window or off-screen buffer into a RGB(A) image buffer.
 
-<A NAME="fl_read_image"></A> <!-- For old HTML links only ! -->
 uchar* fl_read_image(uchar *p, int X, int Y, int W, int H, int alpha)
 
 \par
@@ -899,7 +842,6 @@
 channel is created and the value that is placed in the alpha
 channel. If 0, no alpha channel is generated.
 
-<A name="Fl_Image"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Fl_Image Image Classes
 
 FLTK provides a base image class called Fl_Image which supports
@@ -930,7 +872,6 @@
 blend against the existing window contents or a "screen door" 
 transparency mask, depending on the platform and screen color depth. 
 
-<A NAME="fl_can_do_alpha_blending"></A> <!-- For old HTML links only ! -->
 char fl_can_do_alpha_blending()
 
 \par
@@ -982,7 +923,6 @@
 Draws the image with the upper-left corner at <tt>x,y</tt>.
 This is the same as doing \p draw(x,y,img->w(),img->h(),0,0).
 
-<A NAME="offscreen"></A> <!-- For old HTML links only ! -->
 \subsection ssect_Offscreen Offscreen Drawing
 
 \todo
@@ -995,19 +935,16 @@
 to avoid flickering on systems that don't support 
 double-buffering natively.
 
-<A NAME="fl_create_offscreen"></A> <!-- For old HTML links only ! -->
 Fl_Offscreen fl_create_offscreen(int w, int h)
 
 \par
 Create an RGB offscreen buffer with \p w*h pixels.
 
-<A NAME="fl_delete_offscreen"></A> <!-- For old HTML links only ! -->
 void fl_delete_offscreen(Fl_Offscreen)
 
 \par
 Delete a previously created offscreen buffer. All drawings are lost.
 
-<A NAME="fl_begin_offscreen"></A> <!-- For old HTML links only ! -->
 void fl_begin_offscreen(Fl_Offscreen)
 
 \par
@@ -1015,13 +952,11 @@
 FLTK can draw into a buffer at any time. There is no need to wait for 
 an Fl_Widget::draw() to occur.
 
-<A NAME="fl_end_offscreen"></A> <!-- For old HTML links only ! -->
 void fl_end_offscreen()
 
 \par
 Quit sending drawing commands to this offscreen buffer.
 
-<A NAME="fl_copy_offscreen"></A> <!-- For old HTML links only ! -->
 void fl_copy_offscreen(int x, int y, int w, int h,
 Fl_Offscreen osrc, int srcx, int srcy)
 

Modified: branches/branch-1.3/documentation/src/editor.dox
===================================================================
--- branches/branch-1.3/documentation/src/editor.dox    2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/editor.dox    2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -621,7 +621,7 @@
 of text with different fonts, colors, and sizes. The
 implementation is based on the excellent
 <A HREF="http://www.nedit.org/";>NEdit</A>
-text editor core, which
+text editor core, from http://www.nedit.org/, which
 uses a parallel "style" buffer which tracks the font, color, and
 size of the text that is drawn.
 

Modified: branches/branch-1.3/documentation/src/enumerations.dox
===================================================================
--- branches/branch-1.3/documentation/src/enumerations.dox      2009-06-27 
16:39:36 UTC (rev 6798)
+++ branches/branch-1.3/documentation/src/enumerations.dox      2009-06-27 
20:40:48 UTC (rev 6799)
@@ -248,8 +248,7 @@
 \ref drawing_colors
 section of the
 \ref drawing
-chapter, or in the generated
-<a href="functions_func.html">Function Reference</A> pages.
+chapter.
 
 
 \section enumerations_cursors Cursors
@@ -305,7 +304,7 @@
   <td width="45%" align="LEFT">
     <a class="el" href="unicode.html">
     [Prev]
-    Unicode and utf-8 Support
+    Unicode and UTF-8 Support
     </a>
   </td>
   <td width="10%" align="CENTER">

Modified: branches/branch-1.3/documentation/src/events.dox
===================================================================
--- branches/branch-1.3/documentation/src/events.dox    2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/events.dox    2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -261,7 +261,6 @@
 claimed the selection. Motif programs used this to clear the
 selection indication. Most modern programs ignore this.
 
-<A NAME="dnd"></A> <!-- For old HTML links only ! -->
 \section events_dnd Drag and Drop Events
 
 FLTK supports drag and drop of text and files from any 
@@ -303,7 +302,6 @@
 
 <!-- NEED 6in -->
 
-<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
 \section events_event_xxx Fl::event_*() methods
 
 FLTK keeps the information about the most recent event in
@@ -334,7 +332,6 @@
 \li Fl::get_mouse()
 \li Fl::test_shortcut()
 
-<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
 \section events_propagation Event Propagation
 
 FLTK follows very simple and unchangeable rules for sending
@@ -369,7 +366,6 @@
 \li Fl::release()
 \li Fl_Widget::take_focus()
 
-<A name="compose"></A> <!-- For old HTML links only ! -->
 \section events_compose_characters FLTK Compose-Character Sequences
 
 \todo Does Fltk Compose Character Sequences text need updating

Modified: branches/branch-1.3/documentation/src/examples.dox
===================================================================
--- branches/branch-1.3/documentation/src/examples.dox  2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/examples.dox  2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -106,14 +106,12 @@
 </tr>
 </table>
 
-<a name="adjuster"></a> <!-- For old HTML links only ! -->
 \subsection examples_adjuster adjuster
 
 \par
 \c adjuster shows a nifty little widget for quickly
 setting values in a great range.
 
-<a name="arc"></a> <!-- For old HTML links only ! -->
 \subsection examples_arc arc
 
 \par
@@ -121,7 +119,6 @@
 generate some custom drawings. The sample drawings use the matrix
 based arc drawing for some fun effects.
 
-<a name="ask"></a> <!-- For old HTML links only ! -->
 \subsection examples_ask ask
 
 \par
@@ -129,7 +126,6 @@
 the correct answers or you may end up in a loop, or you may end 
 up in a loop, or you... .
 
-<a name="bitmap"></a> <!-- For old HTML links only ! -->
 \subsection examples_bitmap bitmap
 
 \par
@@ -137,7 +133,6 @@
 label for a box widget. Bitmaps are stored in the X11 '.bmp' 
 file format and can be part of the source code.
 
-<a name="blocks"></a> <!-- For old HTML links only ! -->
 \subsection examples_blocks blocks
 
 \par
@@ -146,7 +141,6 @@
 \c blocks is also a good example for the Mac OS X specific
 bundle format.
  
-<a name="boxtype"></a> <!-- For old HTML links only ! -->
 \subsection examples_boxtype boxtype
 
 \par
@@ -155,7 +149,6 @@
 When using themes, FLTK shuffles boxtypes around to give your program
 a new look.
 
-<a name="browser"></a> <!-- For old HTML links only ! -->
 \subsection examples_browser browser
 
 \par
@@ -163,19 +156,16 @@
 Important features tested are loading of files, line formatting, and
 correct positioning of the browser data window.
 
-<a name="button"></a> <!-- For old HTML links only ! -->
 \subsection examples_button button
 
 \par
 The \c button test is a simple demo of push-buttons and callbacks.
 
-<a name="buttons"></a> <!-- For old HTML links only ! -->
 \subsection examples_buttons buttons
 
 \par
 \c buttons shows a sample of FLTK button types.
 
-<a name="checkers"></a> <!-- For old HTML links only ! -->
 \subsection examples_checkers checkers
 
 \par
@@ -185,7 +175,6 @@
 pieces, and how the pieces are drawn by layering. Then tell me 
 how to beat the computer at Checkers.
 
-<a name="clock"></a> <!-- For old HTML links only ! -->
 \subsection examples_clock clock
 
 \par
@@ -193,7 +182,6 @@
 the Fl_Clock widget are pretty interesting, explaining
 the use of timeouts and matrix based drawing.
 
-<a name="colbrowser"></a> <!-- For old HTML links only ! -->
 \subsection examples_colbrowser colbrowser
 
 \par
@@ -202,14 +190,12 @@
 of every text entry in the file. This is beautiful, but
 only moderatly useful unless your UI is written in <i>Motif</i>.
 
-<a name="color_chooser"></a> <!-- For old HTML links only ! -->
 \subsection examples_color_chooser color_chooser
 
 \par
 The \c color_chooser gives a short demo of FLTK's palette based
 color chooser and of the RGB based color wheel.
 
-<a name="cube"></a> <!-- For old HTML links only ! -->
 \subsection examples_cube cube
 
 \par
@@ -217,13 +203,11 @@
 the ability to render two OpenGL buffers into a single window, 
 and shows OpenGL text.
 
-<a name="CubeView"></a> <!-- For old HTML links only ! -->
 \subsection examples_CubeView CubeView
 
 \par
 \c CubeView shows how to create a UI containing OpenGL with Fluid.
 
-<a name="cursor"></a> <!-- For old HTML links only ! -->
 \subsection examples_cursor cursor
 
 \par
@@ -231,14 +215,12 @@
 with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only
 on few systems (some version of Irix for example).
 
-<a name="curve"></a> <!-- For old HTML links only ! -->
 \subsection examples_curve curve
 
 \par
 \c curve draws a nice Bezier curve into a custom widget. The 
 <i>points</i> option for splines is not supported on all platforms.
 
-<a name="demo"></a> <!-- For old HTML links only ! -->
 \subsection examples_demo demo
 
 \par
@@ -246,7 +228,6 @@
 \c demo is based on the visuals of the IrixGL demo program. The menu 
 tree can be changed by editing <tt>test/demo.menu</tt>.
 
-<a name="doublebuffer"></a> <!-- For old HTML links only ! -->
 \subsection examples_doublebuffer doublebuffer
 
 \par
@@ -257,7 +238,6 @@
 to allow transparency and shadows on the desktop. FLTK is smart enough
 to not tripple buffer a window in that case.
 
-<a name="editor"></a> <!-- For old HTML links only ! -->
 \subsection examples_editor editor
 
 \par
@@ -267,14 +247,12 @@
 The \c editor test is almost a full application, showing custom
 syntax highlighting and dialog creation. 
 
-<a name="fast_slow"></a> <!-- For old HTML links only ! -->
 \subsection examples_fast_slow fast_slow
 
 \par
 \c fast_slow shows how an application can use the Fl_Widget::when()
 setting to receive different kinds of callbacks.
 
-<a name="file_chooser"></a> <!-- For old HTML links only ! -->
 \subsection examples_file_chooser file_chooser
 
 \par
@@ -282,7 +260,6 @@
 iterations, trying to find a middle ground between a complex 
 browser and a fast light implementation.
 
-<a name="fonts"></a> <!-- For old HTML links only ! -->
 \subsection examples_fonts fonts
 
 \par
@@ -291,7 +268,6 @@
 sizes will be shown in bold face. Only the first 256 fonts will 
 be listed.
 
-<a name="forms"></a> <!-- For old HTML links only ! -->
 \subsection examples_forms forms
 
 \par
@@ -300,7 +276,6 @@
 This demo shows the different boxtypes. Note that some
 boxtypes are not appropriate for some objects.
 
-<a name="fractals"></a> <!-- For old HTML links only ! -->
 \subsection examples_fractals fractals
 
 \par
@@ -308,7 +283,6 @@
 FLTK supports a rather large subset of Glut, so that many Glut
 applications compile just fine.
 
-<a name="fullscreen"></a> <!-- For old HTML links only ! -->
 \subsection examples_fullscreen fullscreen
 
 \par
@@ -318,7 +292,6 @@
 and double-buffered rendering, and take over the entire
 screen. More information in the source code.
 
-<a name="gl_overlay"></a> <!-- For old HTML links only ! -->
 \subsection examples_gl_overlay gl_overlay
 
 \par
@@ -326,14 +299,12 @@
 hardware overlay plane is available, FLTK will simulate it
 for you.
 
-<a name="glpuzzle"></a> <!-- For old HTML links only ! -->
 \subsection examples_glpuzzle glpuzzle
 
 \par
 The \c glpuzzle test shows how most Glut source code compiles
 easily under FLTK.
 
-<a name="hello"></a> <!-- For old HTML links only ! -->
 \subsection examples_hello hello
 
 \par
@@ -341,7 +312,6 @@
 tiny demo shows how little is needed to get a functioning application
 running with FLTK. Quite impressive, I'd say.
 
-<a name="help"></a> <!-- For old HTML links only ! -->
 \subsection examples_help help
 
 \par
@@ -351,14 +321,12 @@
 pages to the user without depending on the operating system's 
 html browser.
 
-<a name="iconize"></a> <!-- For old HTML links only ! -->
 \subsection examples_iconize iconize
 
 \par
 \c iconize demonstrates the effect of the window functions
 hide(), iconize(), and show().
 
-<a name="image"></a> <!-- For old HTML links only ! -->
 \subsection examples_image image
 
 \par
@@ -367,7 +335,6 @@
 lets previous renderings 'shine through', either via true 
 transparency or by using screen door transparency (pixelation).
 
-<a name="inactive"></a> <!-- For old HTML links only ! -->
 \subsection examples_inactive inactive
 
 \par
@@ -375,7 +342,6 @@
 To see the inactive version of images, you can check out the pixmap 
 or image test.
 
-<a name="input"></a> <!-- For old HTML links only ! -->
 \subsection examples_input input
 
 \par
@@ -383,7 +349,6 @@
 Fl_Input_. The \c input program also tests various 
 settings of Fl_Input::when().
 
-<a name="input_choice"></a> <!-- For old HTML links only ! -->
 \subsection examples_input_choice input_choice
 
 \par
@@ -392,7 +357,6 @@
 similarities to the 'ComboBox'. \c input_choice starts up in 
 'plastic' scheme, but the traditional scheme is also supported.
 
-<a name="keyboard"></a> <!-- For old HTML links only ! -->
 \subsection examples_keyboard keyboard
 
 \par
@@ -402,7 +366,6 @@
 buttons and the scroll wheel at work. Quit this application by closing
 the window. The ESC key will not work. 
 
-<a name="label"></a> <!-- For old HTML links only ! -->
 \subsection examples_label label
 
 \par
@@ -411,14 +374,12 @@
 can contain symbols at the start and end of the text, like <i>\...@fltk</i>
 or <i>\...@circle uh-huh \...@square</i>.
 
-<a name="line_style"></a> <!-- For old HTML links only ! -->
 \subsection examples_line_style line_style
 
 \par
 Advanced line drawing can be tested with \c line_style. 
 Not all platforms support all line styles.
 
-<a name="list_visuals"></a> <!-- For old HTML links only ! -->
 \subsection examples_list_visuals list_visuals
 
 \par
@@ -426,7 +387,6 @@
 screen. But since you are now an FLTK user, you don't have to worry 
 about any of this.
 
-<a name="mandelbrot"></a> <!-- For old HTML links only ! -->
 \subsection examples_mandelbrot mandelbrot
 
 \par
@@ -436,7 +396,6 @@
 is very useful by giving all available processor time to the application
 without blocking the UI or other apps.
 
-<a name="menubar"></a> <!-- For old HTML links only ! -->
 \subsection examples_menubar menubar
 
 \par
@@ -444,13 +403,11 @@
 Among the features are radio buttons, menus taller than the screen,
 arbitrary sub menu depth, and global shortcuts.
 
-<a name="message"></a> <!-- For old HTML links only ! -->
 \subsection examples_message message
 
 \par
 \c message pops up a few of FLTK's standard message boxes.
 
-<a name="minimum"></a> <!-- For old HTML links only ! -->
 \subsection examples_minimum minimum
 
 \par
@@ -459,14 +416,12 @@
 be avoided by choosing a smaller label or by setting label clipping
 differently. 
 
-<a name="navigation"></a> <!-- For old HTML links only ! -->
 \subsection examples_navigation navigation
 
 \par
 \c navigation demonstrates how the text cursor moves from
 text field to text field when using the arrow keys, tab, and shift-tab.
 
-<a name="output"></a> <!-- For old HTML links only ! -->
 \subsection examples_output output
 
 \par
@@ -474,7 +429,6 @@
 multi line mode of the Fl_Output widget. Fonts can be
 selected from the FLTK standard list of fonts.
 
-<a name="overlay"></a> <!-- For old HTML links only ! -->
 \subsection examples_overlay overlay
 
 \par
@@ -483,7 +437,6 @@
 example derives a new class from Fl_Overlay_Window and 
 provides a new function to draw custom overlays.
 
-<a name="pack"></a> <!-- For old HTML links only ! -->
 \subsection examples_pack pack
 
 \par
@@ -492,7 +445,6 @@
 Putting an Fl_Pack into an Fl_Scroll is 
 a useful way to create a browser for large sets of data.
 
-<a name="pixmap_browser"></a> <!-- For old HTML links only ! -->
 \subsection examples_pixmap_browser pixmap_browser
 
 \par
@@ -500,7 +452,6 @@
 the same image multiple times, Fl_Shared_Image will keep it
 only once in memory.
 
-<a name="pixmap"></a> <!-- For old HTML links only ! -->
 \subsection examples_pixmap pixmap
 
 \par
@@ -509,7 +460,6 @@
 file format and can be part of the source code. Pixmaps support
 one transparent color.
 
-<a name="preferences"></a> <!-- For old HTML links only ! -->
 \subsection examples_preferences preferences
 
 \par
@@ -517,7 +467,6 @@
 just can't remember a thing. This is where the Fl_Preferences
 come in handy. They remember any kind of data between program launches.
 
-<a name="radio"></a> <!-- For old HTML links only ! -->
 \subsection examples_radio radio
 
 \par
@@ -525,21 +474,18 @@
 shows some of the available button types and tests radio 
 button behavior.
 
-<a name="resizebox"></a> <!-- For old HTML links only ! -->
 \subsection examples_resizebox resizebox
 
 \par
 \c resizebox shows some possible ways of FLTK's automatic
 resize bahavior..
 
-<a name="resize"></a> <!-- For old HTML links only ! -->
 \subsection examples_resize resize
 
 \par
 The \c resize demo tests size and position functions with
 the given window manager.
 
-<a name="scroll"></a> <!-- For old HTML links only ! -->
 \subsection examples_scroll scroll
 
 \par
@@ -549,7 +495,6 @@
 The buttons at the bottom of the window control decoration rendering
 and updates.
 
-<a name="shape"></a> <!-- For old HTML links only ! -->
 \subsection examples_shape shape
 
 \par
@@ -557,7 +502,6 @@
 your own OpenGL rendering widget. Now that you know that, go ahead 
 and write that flight simulator you always dreamt of.
 
-<a name="subwindow"></a> <!-- For old HTML links only ! -->
 \subsection examples_subwindow subwindow
 
 \par
@@ -567,7 +511,6 @@
 top left corner. On Win32 and X11, subwindows have their own 
 operating system specific handle.
 
-<a name="sudoku"></a> <!-- For old HTML links only ! -->
 \subsection examples_sudoku sudoku
 
 \par
@@ -575,7 +518,6 @@
 The implementation shows how to create application icons,
 how to deal with OS specifics, and how to generate sound.
 
-<a name="symbols"></a> <!-- For old HTML links only ! -->
 \subsection examples_symbols symbols
 
 \par
@@ -585,7 +527,6 @@
 number refers to 45 degree rotations if you were looking at a 
 numeric keypad (2 is down, 6 is right, etc.).
 
-<a name="tabs"></a> <!-- For old HTML links only ! -->
 \subsection examples_tabs tabs
 
 \par
@@ -598,7 +539,6 @@
 on the left and the Fl_Wizard widget on the right side 
 for direct comparison of these two panel management widgets.
 
-<a name="threads"></a> <!-- For old HTML links only ! -->
 \subsection examples_threads threads
 
 \par
@@ -609,7 +549,6 @@
 to keep FLTK happy. Although locking works on all platforms, 
 this demo is not available on every machine.
 
-<a name="tile"></a> <!-- For old HTML links only ! -->
 \subsection examples_tile tile
 
 \par
@@ -617,7 +556,6 @@
 To test correct resizing of subwindows, the widget for region 
 1 is created from an Fl_Window class.
 
-<a name="tiled_image"></a> <!-- For old HTML links only ! -->
 \subsection examples_tiled_image tiled_image
 
 \par
@@ -625,14 +563,12 @@
 for a window by repeating it over the full size of the widget.
 The window is resizable and shows how the image gets repeated.
 
-<a name="valuators"></a> <!-- For old HTML links only ! -->
 \subsection examples_valuators valuators
 
 \par
 \c valuators shows all of FLTK's nifty widgets to change
 numeric values.
 
-<a name="fluid"></a> <!-- For old HTML links only ! -->
 \subsection examples_fluid fluid
 
 \par

Modified: branches/branch-1.3/documentation/src/fluid.dox
===================================================================
--- branches/branch-1.3/documentation/src/fluid.dox     2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/fluid.dox     2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -1470,7 +1470,6 @@
 The \b Set: field controls the set number in the catalog file.
 The default set is 1 and rarely needs to be changed.
 
-<A NAME="limitations"> </A> <!-- For old HTML links only ! -->
 \section fluid_limitations Known limitations
 
 Declaration Blocks can be used to temporarily block out already

Modified: branches/branch-1.3/documentation/src/intro.dox
===================================================================
--- branches/branch-1.3/documentation/src/intro.dox     2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/intro.dox     2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -285,9 +285,7 @@
 yet (volunteers  are welcome!).
 
 The current set of Makefiles/configuration failes assumes that EMX 0.9d
-and libExt (from
-<A HREF="http://posix2.sourceforge.net";>posix2.sourceforge.net</A>)
-is installed.
+and libExt (from http://posix2.sourceforge.net) is installed.
 
 To build the XFree86 version of FLTK for OS/2, copy the appropriate
 makeinclude and config files to the main directory and do a make: 
@@ -302,21 +300,19 @@
 FLTK is available on the 'net in a bunch of locations:
 
 \par WWW
-<A href="http://www.fltk.org/";>http://www.fltk.org/</A> <BR>
-<A href="http://www.fltk.org/str.php";>http://www.fltk.org/str.php</A> 
-         [for reporting bugs]<BR> 
-<A 
href="http://www.fltk.org/software.php";>http://www.fltk.org/software.php</A> 
-         [source code]
+http://www.fltk.org/ <br>
+http://www.fltk.org/str.php [for reporting bugs] <br> 
+http://www.fltk.org/software.php [source code]
 
 \par FTP
-<A HREF="ftp://ftp.fltk.org/pub/fltk";>California, USA (ftp.fltk.org)</A><BR> 
-<A HREF="ftp://ftp2.fltk.org/pub/fltk";>Maryland, USA (ftp2.fltk.org)</A><BR> 
-<A HREF="ftp://ftp.funet.fi/pub/mirrors/ftp.fltk.org/pub/fltk";>Espoo, Finland 
(ftp.funet.fi)</A><BR> 
-<A 
HREF="ftp://linux.mathematik.tu-darmstadt.de/pub/linux/mirrors/misc/fltk";>Germany
 (linux.mathematik.tu-darmstadt.de)</A><BR>
-<A HREF="ftp://gd.tuwien.ac.at/hci/fltk";>Austria (gd.tuwien.ac.at)</A>
+ftp://ftp.fltk.org/pub/fltk [California, USA] <br>
+ftp://ftp2.fltk.org/pub/fltk [Maryland, USA] <br>
+ftp://ftp.funet.fi/pub/mirrors/ftp.fltk.org/pub/fltk [Espoo, Finland] <br>
+ftp://linux.mathematik.tu-darmstadt.de/pub/linux/mirrors/misc/fltk [Germany] 
<br>
+ftp://gd.tuwien.ac.at/hci/fltk [Austria]
 
 \par EMail
-<A href="mailto:[email protected]";>[email protected]</A> [see instructions below]<BR> 
+<A href="mailto:[email protected]";>[email protected]</A> [see instructions below]<br> 
 <A href="mailto:[email protected]";>[email protected]</A> [for        
reporting bugs]
 
 \par NNTP Newsgroups

Modified: branches/branch-1.3/documentation/src/opengl.dox
===================================================================
--- branches/branch-1.3/documentation/src/opengl.dox    2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/opengl.dox    2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -163,7 +163,6 @@
 
 You can also use your new window class in
 \ref fluid "FLUID"
-<A href="fluid.html#FLUID">FLUID</A>
 by:
 
 -# Putting your class definition in a \p MyWindow.H file.
@@ -259,7 +258,7 @@
 
 \par
 Sets the current OpenGL font to the same font you get by calling
-<A href="drawing.html#fl_font"><tt>fl_font()</tt></A>.
+\ref ssect_Fonts "fl_font()".
 
 int gl_height() <br>
 int gl_descent() <br>
@@ -293,7 +292,7 @@
 Draws a string formatted into a box, with newlines and tabs
 expanded, other control characters changed to ^X, and aligned
 with the edges or center. Exactly the same output as
-<A href="drawing.html#text"><tt>fl_draw()</tt></A>.
+\ref ssect_Text "fl_draw()".
 
 \section opengl_speed Speeding up OpenGL
 

Modified: branches/branch-1.3/documentation/src/preface.dox
===================================================================
--- branches/branch-1.3/documentation/src/preface.dox   2009-06-27 16:39:36 UTC 
(rev 6798)
+++ branches/branch-1.3/documentation/src/preface.dox   2009-06-27 20:40:48 UTC 
(rev 6799)
@@ -41,8 +41,7 @@
 \section preface_conventions Conventions
 
 This manual was generated using Doxygen
-(see <a href="http://www.stack.nl/~dimitri/doxygen/";>
-http://www.stack.nl/~dimitri/doxygen/</a>)
+(see http://www.stack.nl/~dimitri/doxygen/)
 to process the source code itself, special comments in the code,
 and additional documentation files.
 In general, Doxygen recognizes and denotes the following entities as shown:
@@ -50,10 +49,7 @@
 - methods, such as Fl_Widget::callback(Fl_Callback* cb, void* p),
 - functions, such as fl_draw(const char *str, int x, int y),
 - internal links, such as \ref preface_conventions,
-- external links, such as
-  <a href="http://www.stack.nl/~dimitri/doxygen/";>
-  http://www.stack.nl/~dimitri/doxygen/
-  </a>
+- external links, such as http://www.stack.nl/~dimitri/doxygen/
 
 Other code samples and commands are shown in <tt>regular courier type</tt>.
 

Modified: branches/branch-1.3/documentation/src/subclassing.dox
===================================================================
--- branches/branch-1.3/documentation/src/subclassing.dox       2009-06-27 
16:39:36 UTC (rev 6798)
+++ branches/branch-1.3/documentation/src/subclassing.dox       2009-06-27 
20:40:48 UTC (rev 6799)
@@ -188,7 +188,6 @@
 \ref subclassing_draw_label "draw_label()" so that '\&' characters
 cause an underscore to be printed under the next letter.
 
-<A name="clear_visible"></A> <!-- For old HTML links only ! -->
 \anchor subclassing_clear_visible
 \anchor subclassing_set_visible
 void Fl_Widget::set_visible() <br>
@@ -304,7 +303,6 @@
 uses the event. If you return zero, the parent widget will try
 sending the event to another widget.
 
-<A NAME="draw"></A> <!-- For old HTML links only ! -->
 \section subclassing_drawing Drawing the Widget
 
 The \p draw() virtual method is called when FLTK wants

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