Author: manolo
Date: 2010-04-13 14:34:20 -0700 (Tue, 13 Apr 2010)
New Revision: 7497
Log:
gl_draw.cxx (Mac-specific): fixed bad shading of text color.

Modified:
   branches/branch-1.3/src/gl_draw.cxx

Modified: branches/branch-1.3/src/gl_draw.cxx
===================================================================
--- branches/branch-1.3/src/gl_draw.cxx 2010-04-13 21:08:06 UTC (rev 7496)
+++ branches/branch-1.3/src/gl_draw.cxx 2010-04-13 21:34:20 UTC (rev 7497)
@@ -437,6 +437,8 @@
   glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto
   glEnable (GL_TEXTURE_RECTANGLE_EXT); 
   
+  GLboolean lighting = glIsEnabled(GL_LIGHTING);
+  if (lighting) glDisable(GL_LIGHTING);
   glBindTexture (GL_TEXTURE_RECTANGLE_EXT, fifo[rank].texName);
   glBegin (GL_QUADS);
   glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates
@@ -451,7 +453,8 @@
   glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world 
coordinates
   glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y);
   glEnd ();
-  
+  if (lighting) glEnable(GL_LIGHTING);
+
   glPopAttrib();
   // reset original matrices
   glPopMatrix(); // GL_MODELVIEW

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